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ERIC Number: ED393432
Record Type: Non-Journal
Publication Date: 1993
Pages: 9
Abstractor: N/A
Reference Count: N/A
Three-Dimensional Media Technologies: Potentials for Study in Visual Literacy.
Thwaites, Hal
This paper presents an overview of three-dimensional media technologies (3Dmt). Many of the new 3Dmt are the direct result of interactions of computing, communications, and imaging technologies. Computer graphics are particularly well suited to the creation of 3D images due to the high resolution and programmable nature of the current displays. Computer animation in film making is one example. Research has been undertaken in both conventional television and video display technology and in specialized applications. Autostereoscopic or "glassless" 3D television applications are also being developed. Recent advances have been made in real-time computer generated holography; it demands a high level of involvement and interaction since the virtual information space exists in the mind of the viewer. Three dimensional film technology has been in use for over 100 years. Widespread public exposure to high-quality 3D films can be found in the Disney theme parks and at many other special venues and international expositions. As interactivity in communication media gained importance, virtual realities became the 3D environment of the user/audience through which they can perform their own acts of creative experience. Research at the 3Dmt Center in Montreal (Canada) has centered on a systemic approach to 3D media from a biocybernetic viewpoint, which concerns how the human sensory system responds to and processes information. A new generation of visually literate users is emerging as use of 3D media technologies becomes more widespread. Five figures present information on 3D technologies. (Contains 18 references.) (AEF)
Publication Type: Reports - Descriptive; Speeches/Meeting Papers
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A