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ERIC Number: ED389660
Record Type: RIE
Publication Date: 1994
Pages: 182
Abstractor: N/A
ISBN: ISBN-1-56276-242-7
How Computer Graphics Work.
Prosise, Jeff
This document presents the principles behind modern computer graphics without straying into the arcane languages of mathematics and computer science. Illustrations accompany the clear, step-by-step explanations that describe how computers draw pictures. The 22 chapters of the book are organized into 5 sections. "Part 1: Computer Graphics in Today's World" includes chapters: (1) "Flight Simulators"; (2) "Computer-Aided Design"; (3) "Medical Imaging"; and (4) "Video Games.""Part 2: Computer Graphics Fundamentals" gives: (5) "Computers, Pixels, and Color"; (6) "Palettes and Palette Optimization"; (7) "Drawing, Filling, and Scan Converting"; (8) "Texts and Fonts"; and (9) "Antialiasing." Chapters in "Part 3: Images and Image Processing" are: (10) "Getting Images into the Computer"; (11) "Bitmapped File Storage"; (12) "Image Compression"; and (13) "Image Enhancement and Special Effects.""Part 4: Three-Dimensional Modeling and Rendering" presents: (14) "Representing Objects in Three-Dimensional Space"; (15) "Viewing Objects in Three-Dimensional Space: Projections"; (16) "Shading, Lighting, and Surface Removal"; (17) "Ray Tracing"; and (18) "Solid Modeling.""Part 5: Final Frontiers" contains: (19) "Computer Animation"; (20) "Fractals"; (21) "Morphing"; and (22) "Virtual Reality." An index concludes the work. (MM)
Ziff-Davis Press, 5903 Christie Avenue, Emeryville, CA 94608 ($24.95; $34.95 Canadian; 22.99 British pounds).
Publication Type: Books; Guides - Classroom - Learner; Guides - Classroom - Teacher
Education Level: N/A
Audience: Teachers; Students; Practitioners
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Note: Illustrated by Gary Suen.