ERIC Number: ED368345
Record Type: RIE
Publication Date: 1994-Feb
Instructional Gaming: Implications for Instructional Technology.
Dempsey, John V.; And Others
Instructional gaming, as distinguished from simulation, is defined as any overt instructional or learning format that involves competition and is rule-guided. The literature review identifies five categories of articles on instructional gaming: (1) research, (2) theory, (3) reviews, (4) discussion, and (5) development. Games have been found to serve many functions, such as tutoring, amusing, helping to explore new skills, promoting self-esteem, practicing skills, or seeking to change attitudes. Some assertions drawn from the literature that might be useful in using or designing a game or in researching its use or design are presented. A chart presents an annotated bibliography of 94 articles related to gaming. (SLD)
Descriptors: Annotated Bibliographies, Attitude Change, Computer Assisted Instruction, Computer Games, Computer Simulation, Educational Games, Educational Technology, Literature Reviews, Problem Solving, Recreational Activities, Resource Materials, Self Esteem, Skill Development, Teaching Methods, Theories
Publication Type: Information Analyses; Reference Materials - Bibliographies; Speeches/Meeting Papers
Education Level: N/A
Authoring Institution: N/A
Note: Paper presented at the Annual Meeting of the Association for Educational Communications and Technology (Nashville, TN, February 16-20, 1994).