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ERIC Number: ED368345
Record Type: RIE
Publication Date: 1994-Feb
Pages: 21
Abstractor: N/A
ISBN: N/A
ISSN: N/A
EISSN: N/A
Available Date: N/A
Instructional Gaming: Implications for Instructional Technology.
Dempsey, John V.; And Others
Instructional gaming, as distinguished from simulation, is defined as any overt instructional or learning format that involves competition and is rule-guided. The literature review identifies five categories of articles on instructional gaming: (1) research, (2) theory, (3) reviews, (4) discussion, and (5) development. Games have been found to serve many functions, such as tutoring, amusing, helping to explore new skills, promoting self-esteem, practicing skills, or seeking to change attitudes. Some assertions drawn from the literature that might be useful in using or designing a game or in researching its use or design are presented. A chart presents an annotated bibliography of 94 articles related to gaming. (SLD)
Publication Type: Information Analyses; Reference Materials - Bibliographies; Speeches/Meeting Papers
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A
Note: Paper presented at the Annual Meeting of the Association for Educational Communications and Technology (Nashville, TN, February 16-20, 1994).