ERIC Number: ED360210
Record Type: Non-Journal
Publication Date: 1991-Aug
Reference Count: N/A
Knights of the Round-Table.
Teagarden, Jim; Koppes, Peggy
This document describes a classroom learning activity that brings together role playing, learning about the Middle Ages, and working for rewards. In the course of the activity, entitled "Knights of the Round Table," students advance by completing assignments and amassing points. Players move upwards through the beginning or "peasant" level through "serf,""page," and "squire" levels until they finally accumulate enough points to become "knights." There are different characteristics assigned to each of the roles and varying numbers of points required to advance through the game. For instance, peasants and serfs earn points called "coppers," while pages and squires can earn "silvers." Only knights can earn "golds." Each special project to which teacher and student agree is a"quest," and a student may earn a "jewel" upon completion of a special task. Students who land on specially marked spaces can draw cards marked "Merlin's Magic," while those who fail to earn at least 50% of possible points on a given day go to the "Dragon's Lair" until they earn enough points to receive three jewels. (SG)
Publication Type: Guides - Classroom - Learner; Guides - Classroom - Teacher
Education Level: N/A
Audience: Students; Teachers; Practitioners
Authoring Institution: Marysville Unified School District 364, KS.