ERIC Number: ED346392
Record Type: RIE
Publication Date: 1989
Energizers and Icebreakers for All Ages and Stages.
Foster, Elizabeth Sabrinsky
This book is intended to assist group leaders, teachers, counselors, and peer helpers in the development of relationships and active learning. The first chapter, "Icebreakers," begins with an overview that explains the nature, purpose, and importance of these activities. Icebreakers are used to help group members learn about each other in a non-threatening way and develop trust; they are learning experiences that are also fun, and few groups or classrooms could fail to benefit from the feelings of cohesion they establish in those who participate. Icebreakers described in this chapter include: amnesia game; name switching; people scavenger hunt; circlegram; all about you; getting to know your smile; Hollywood; relationship icebreaker; magic carpet ride; census now; sign up here; my name is special because; hometown map; bouncing information; PEER-O; 15 things I love to do; nerf bounce; group profile; make the back the sunny side; adjective match; the name game; the clone town; 20 questions interview; name crostics; friends; thoughts from the past; autographs; happy grams; today I feel; living class tree; and people package. The second chapter, "Energizers," describe these as short activities which are designed to stimulate thinking and group interaction, or to spark motivation. They are wonderful ways to build group cohesion and enthusiasm because they depend on the group's cooperation, participation, and interest to complete the activity. Examples of the 51 energizers described include: spoon marbles; family photos; the land of; fried eggs and squash; touch me; I cannot say I; the rabbit and the carrot; the numbers game; mirror mirror on the wall; ghost to ghost; the group lap; whistle while you work; puzzling puzzles; the human knot; string balloons; the glob; paper bag relay; help; silent moves; shmoo and aardvark game; cooperation squares; I like people, but especially; fourplay; blooie; human tic tac toe; feelings rumors; music moods; Simon says; what's the scarf; balloon relay; machines; and animal friends. (LLL)
Descriptors: Elementary Secondary Education, Group Behavior, Group Dynamics, Group Experience, Group Unity, Interpersonal Communication, Leadership, Rapport
Educational Media Corporation, P.O. Box 21311, Minneapolis, MN 55421 ($8.95).
Publication Type: Books; Guides - Non-Classroom
Education Level: N/A
Audience: Counselors; Practitioners
Authoring Institution: N/A