ERIC Number: ED297704
Record Type: RIE
Publication Date: 1986
Surface Description and Motion Control for Animated Three Dimensional Computer Generated Characters.
Hutchinson, Thomas Lloyd
This study of the relationship of computer technology to character animation focuses on the advantages and constraints of developing three-dimensional characters for computer animation. Three different levels of the complexity involved in animating characters are examined: (1) a three-dimensional computer environment and simple motion within this environment; (2) motion control of rigid monolithic objects, including the principles of acceleration/deceleration, the physical laws of motion, simple squash and stretch, and object attachment and articulated appendages for characters; and (3) shape change techniques for animating characters, including deformations, shape interpolation, growth, fractals, and particle systems. The principles of three-dimensional environment character interaction are also described. Interfacing between different animation software programs is identified as a serious problem for the computer animators, and the development of an industry standard for software is strongly advocated as a first step toward solving this problem. Thirteen references are included. (MES)
Publication Type: Dissertations/Theses - Masters Theses; Information Analyses
Education Level: N/A
Authoring Institution: N/A
Note: Master's Thesis, Ohio State University.