ERIC Number: ED289793
Record Type: RIE
Publication Date: 1987
Reference Count: N/A
Jamestown II: Building a New World.
This simulation uses a science fiction setting to capture the unparalled adventure, danger, and uncertainty of the colonization period in United States history. The simulation can be done in small groups or individually, and value judgments affect the outcome of the simulation. The premise of the simulation is that due to overpopulation, starvation, and pestilence, the United States has decided to experiment with building a space colony on Mars, tentatively dubbed "Jamestown II." The simulation is composed of eight basic problems. The four considered before the trip are to: (1) submit a blueprint and cost estimates of the proposed colony within the given area; (2) determine the jobs and requisite skills for the 500 colonists; (3) decide which essential supplies must be taken on the initial trip; and (4) propose laws or rules for governing the colony. The four problems considered after colonization are to: (1) write a speech to address questions posed by 200 disgruntled colonists who want to return to earth; (2) decide what action should be taken against two saboteurs; (3) convince the inhabitants of Mars that the colonists mean them no harm; and (4) write a report to the President of the United States evaluating the success or failure of the colony and recommending whether other colonies should be built. A schedule for the simulation is appended. (SM)
Descriptors: Colonial History (United States), Conflict Resolution, Creative Thinking, Critical Thinking, Decision Making Skills, Futures (of Society), Instructional Materials, Learning Activities, Learning Strategies, Science Fiction, Secondary Education, Simulation, Social Studies, Values, Writing Skills
Publication Type: Guides - Classroom - Teacher
Education Level: N/A
Audience: Teachers; Practitioners
Authoring Institution: N/A
Note: Document contains broken dot matrix print.