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ERIC Number: ED273266
Record Type: Non-Journal
Publication Date: 1986-Apr
Pages: 18
Abstractor: N/A
Reference Count: N/A
ISBN: N/A
ISSN: N/A
Effect of Playing a Video Game on Adults' and Adolescents' Spatial Visualization.
Pepin, Michel; Dorval, Michel
This paper presents the results of two studies which were performed to assess the effects of the practice of an interactive video game on spatial visualization test scores. The first study used 70 Laval University undergraduate students as subjects, while subjects for the second study were 101 seventh grade students from the area of Quebec City. In both studies, all subjects were given a pretest and a posttest on the Space Relations Test of the Differential Aptitude Tests (French Canadian version). The experimental groups--one in each study--had eight sessions of playing the interactive video game Zaxxon; the control groups received no such treatment. In the adults' experiment, the 2 (group) by 2 (sex) analysis of covariance yielded a significant effect for group, no effect for sex, and no interaction of group X sex, indicating that both men and women gained significantly and equally from playing Zaxxon. The adolescents' experiment revealed no significant result, and a re-examination of the procedure revealed several problems that may have contributed to these experimental inconsistencies. It is recommended that future studies in the area of training cognitive skills incorporate a more extended practice period, multiple training conditions, and be established on data assuring convergent validity between the game itself and the skills to be trained. A four-page reference list is provided. (Author/DJR)
Publication Type: Reports - Research; Speeches/Meeting Papers
Education Level: N/A
Audience: Researchers
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Canada