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ERIC Number: ED265491
Record Type: Non-Journal
Publication Date: 1985
Pages: 22
Abstractor: N/A
Reference Count: N/A
Adventure Games in the Reading Curriculum: Problems and Potential.
Little, Deborah
Intended for teachers interested in integrating computers into a reading curriculum, this paper analyzes three computer adventure games and suggests applications of each game within the reading class. Beginning with definitions of the concepts of reading, comprehension, and adventure game, the paper then describes the three games: "Seastalker,""Mystery House," and "Jury Trial." The paper then discusses motivation, control, interaction, application, the text, and the graphics of the game, as well as further uses for the games. The paper concludes that adding carefully selected adventure games to the reading curriculum can help students to develop a commitment to reading and to become actively involved in reading selections. A list of references, including the software discussed in the paper, concludes the report. (EL)
Publication Type: Guides - Classroom - Teacher
Education Level: N/A
Audience: Teachers; Practitioners
Language: English
Sponsor: N/A
Authoring Institution: N/A