ERIC Number: ED207586
Record Type: Non-Journal
Publication Date: 1976-Dec
Reference Count: N/A
The Computer as Coach: An Athletic Paradigm for Intellectual Education. AI Memo 389.
This paper is a preliminary proposal to develop the theory and design for "coaches" for computer games, to implement prototypes, and to experiment with their ability to convey important intellectual skills. The focus of this project will be restricted to developing a coach for a single example of an intellectual game called Wumpus. It is pointed out that, while computer games have a powerful educational appeal, they also have a limitation in that the player, on his own, can fail to acquire the skills of an expert. A computer coach, which could provide advice on strategy and tactics for better play and tutor basic mathematical, scientific, or other kinds of knowledge related to the game, could overcome that limitation. The project would address three specific questions: (1) how the expertise can be designed in the coach so that it can respond reasonably to the player's particular choice of move; (2) how the player can be modeled sufficiently so that the coach's remarks are appropriate, i.e., neither too advanced for a beginner nor too elementary for an expert; and (3) how the nature of the coach's advice can be controlled so that it is given in a friendly and personal manner. Fifty-six references are listed. (Author/LLS)
Publication Type: Reports - Research
Education Level: N/A
Sponsor: National Science Foundation, Washington, DC.
Authoring Institution: Massachusetts Inst. of Tech., Cambridge. Artificial Intelligence Lab.