ERIC Number: ED186336
Record Type: Non-Journal
Publication Date: 1978
Reference Count: N/A
A Guide to the Use of Street/Folk/Musical Games in the Classroom. Volume III. Street Games.
Fordham Univ., Bronx, NY.
This teaching guide is the third volume designed to teach Afro-American children street/folk/musical games in the elementary classroom. It is one of the Interdependent Learning Models (ILM) whose overall objective is for teachers to use the cultures of their students as vehicles for teaching academic skills and content. This volume focuses on eight groups of street games currently played in New York City and other American urban areas. An introduction offers an historical overview of games and a rationale for using street games in the classroom which explains the effects on learning, attention, self-concept, and physical development, as well as benefits for teachers and schools. The second section suggests teaching methods, offers a checklist for using games as teaching tools, and lists ways to collect folk and street games. The eight groups of games follow: Balls and Ball Bouncing games, Circle games, Dominoes, Giant Steps, Hopscotch, Jacks, Jump-Rope, and Skelly. For each game background information, directions for playing, and learning objectives relating to academic, physical, and social skills are presented. Line drawings illustrating the directions are included when necessary. All games are for groups and are non-competitive. (CK)
Descriptors: Academic Achievement, Black Culture, Childrens Games, Cultural Education, Educational Games, Educational Objectives, Elementary Education, Folk Culture, History, Models, Physical Development, Skill Development, Social Development, Teaching Methods
Interdependent Learning Model, Fordham University, Thebaud Hall, Bronx, NY 10458 ($4.00)
Publication Type: Guides - Classroom - Teacher
Education Level: N/A
Sponsor: Office of Education (DHEW), Washington, DC.
Authoring Institution: Fordham Univ., Bronx, NY.