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ERIC Number: ED151096
Record Type: RIE
Publication Date: 1977
Pages: 15
Abstractor: N/A
Reference Count: 0
ISBN: N/A
ISSN: N/A
Gaming in Early Childhood Education.
Trueblood, Cecil R.; Yawkey, Thomas Daniels
This article discusses how developmental and behaviorist learning theories can be used to create educational games. The Piagetian rationale for the use of games is examined and three benefits of gaming are identified: (1) games are related to intellectual, socio-emotional, and motor learning in young children, (2) gaming requires aspects of assimilation and accommodation, and (3) a child's responses to gaming reflect the mental level at which that child is operating. The behavorist rationale for using games with young children is then examined and two beneficial aspects are identified: (1) games motivate the establishment of cause-effect relationships that can be used in the process of problem solving and (2) games foster the acquisition of specific knowledge about the color, shape, and texture of objects in the environment. The conception of an adequate gaming strategy from a motivational theorist's point of view is then presented. According to this conception, a game's major objective should be to stimulate children to continue to engage in problem solving behavior that grows out of the questions posed during the game. Sample Piagetian and behavorist games are included. (JMB)
Publication Type: Speeches/Meeting Papers
Education Level: N/A
Audience: N/A
Language: N/A
Sponsor: N/A
Authoring Institution: N/A