ERIC Number: ED140779
Record Type: RIE
Publication Date: 1977-Apr
Reference Count: 0
Experimental Simulation of "Future Shock" to Explore Time Perspectives Under Different Rates of Change.
Plummer, Charles M.
A simulated micro-society simulation/game was applied as an experimental treatment to compare the impact of high and low rate of change social environments upon individual's time perspectives. Subjects were 187 university undergraduate and graduate students who completed the covariate "Social Readjustment Rating Scale" and then were randomly assigned to one of two 65 minute simulations, one in which a simulated environment feature changed every 30 seconds, and another version in which simulation features changed every 30 minutes. The "Future Changing Society Simulation" (FCSS), which was adapted from Garry Shirts' STARPOWER and "Future Planning Games" by Bender and McCuen, has several rule changes at the beginning of every trading round, scoring system changes, seat changes, with bonus points offered to accelerate trading. The norms and sanctions governing behavior are therefore constantly changing, requiring rapid learning of new standards of conduct. Players are also required to select and disclose a new viewpoint at the beginning of every trading round in areas including preferred personal life style, political philosophy, family and sexual roles, who should be included in an ideal community, type of society, and model for word order. Data is currently being analyzed on the impact of the FCSS simulation on time perspectives, with the expectation that a highly changing, unpredictable environment may produce individuals little concerned with the distant future. (Author/BM)
Publication Type: Speeches/Meeting Papers
Education Level: N/A
Authoring Institution: N/A
Note: Paper presented at the meeting of the American Educational Research Association (New York City, New York, April 1977) ; Tables may be marginally legible due to small print of the original document