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ERIC Number: ED135743
Record Type: RIE
Publication Date: 1977-Feb
Pages: 13
Abstractor: N/A
Reference Count: 0
ISBN: N/A
ISSN: N/A
Individualizing Social Studies Through Simulation Gaming.
Easterly, Jean L.
Simulation gaming is an instructional technique, uniquely suited to enhance the repertoire of the social studies teacher. As its name suggests, simulation is anything that recreates reality. A game, on the other hand, is an activity in which (1) participants agree to abide by a set of expectations in order to create an experience and (2) inefficient means of reaching goals are frequently incorporated into the rules. Thus, participants in a simulation game are thrust into an environment that is governed by rules and operates in a manner similar to the way in which the real world operates. As a way of individualizing instruction, simulation gaming offers an exciting alternative for social studies teachers: (1) During a simulation game learning is self-motivated, self-directing and self-rewarding; (2) Simulation gaming provides an environment that is capable of adapting itself to the needs of individual students; (3) By emphasizing the debriefing process, simulation gaming provides an opportunity for the experience of the game to be perceived and expressed in a variety of ways by a wide range of distinctively different people. (JD)
Publication Type: Speeches/Meeting Papers
Education Level: N/A
Audience: N/A
Language: N/A
Sponsor: N/A
Authoring Institution: N/A
Note: Paper developed from workshop presentation at Association of Teacher Educators Conference (57th, Atlanta, Georgia, February 2-5, 1977)