ERIC Number: ED116553
Record Type: RIE
Publication Date: 1974-Oct
Reference Count: 0
Gaming Models in Higher Education. Programme on Institutional Management in Higher Education.
Hussain, K. M.
The use of games and gaming, which are simulated decision making, is examined in a paper addressed to the manager and administrator in higher education. Focus is on the use of games in situations of resource allocation for budgeting and long-range planning. Basic definitions and concepts are presented, followed by a discussion of the scope and nature of games and their development. Two games are identified as being currently used in higher education: USG and RRPM 1.6, each discussed in detail and evaluated as to uses and limitations. For further study there is an annotated bibliography to complement specific footnote citations. Appendices include an annotated guide to the literature on RRPM 1.6. A systems flow chart is provided along with a listing of the computer program to enable the reader to run USG, and a numerical solution is given to complement the discussion of the logic in the text. The games are mathematical and computerized but there are no prerequisites in mathematics or computer science required of the reader. All need concepts are developed from elemental and primitive terms used in higher education. These concepts are illustrated by means of block diagrams. (LBH)
Publication Type: Speeches/Meeting Papers
Education Level: N/A
Authoring Institution: Organisation for Economic Cooperation and Development, Paris (France). Centre for Educational Research and Innovation.
Note: Paper prepared for the IMHE Seminar on Models and Simulated Decision-making for Institutional Management in Higher Education (Paris, November 25-27, 1975)