ERIC Number: ED092071
Record Type: Non-Journal
Publication Date: 1974-Jan
Reference Count: N/A
Getting Started in Classroom Computing.
Ahl, David H.
Written for secondary students, this booklet provides an introduction to several computer-related concepts through a set of six classroom games, most of which can be played with little more than a sheet of paper and a pencil. The games are: 1) SECRET CODES--introduction to binary coding, punched cards, and paper tape; 2) GUESS--efficient methods of searching for mystery numbers; 3) HURKLE--introduction to grids and coordinate systems; 4) BAGLES--introduction to mathematical logic; 5) CAVES--networks and tree structures; 6) ANIMAL--learning to creatively compare similarities and differences of objects. In addition to the games are the code for a computerized version of CAVES and a list of readings and films useful for introductory computer courses. (WDR)
Descriptors: Class Activities, Computer Programs, Computer Science Education, Computers, Educational Games, Mathematics Education, Secondary Education
Digital Equipment Corporation, 146 Main Street, Maynard, Massachusetts 01754 ($1.50, discount on quantities over 30)
Publication Type: Books
Education Level: N/A
Authoring Institution: Digital Equipment Corp., Maynard, MA.