ERIC Number: ED084886
Record Type: Non-Journal
Publication Date: 1968
Reference Count: N/A
Games as Teaching Tools. An Examination of the Community Land Use Game. Papers on Gaming Simulation Number One.
Monroe, Margaret Warne
An experimental study sought to determine if simulation-type games could teach a given body of material as effectively as the traditional lecture method. Graduate students in a Human Ecology course were divided into experimental and control groups; the former played the Community Land Use Game (CLUG), the latter attended lectures. Posttests measured their respective amounts of learning. Results indicated that the two methods taught facts equally well and that factual retention was equal for both groups. Students taught by the lecture method learned more about theoretical concepts and were better able to integrate disparate facts, whereas those playing CLUG learned more specific facts, better understood the dynamics of interactive human systems, and were more highly motivated. It was concluded that games were useful educational tools, especially in that they contributed to the students' understanding of decision-making in dynamic systems; it was recognized, however, that games were only effective when well grounded in factual information and when carefully critiqued and it was recommended that they be employed in conjunction with other teaching methods. (PB)
Descriptors: Conventional Instruction, Decision Making, Ecology, Educational Games, Educational Research, Environmental Education, Games, Graduate Study, Human Factors Engineering, Instructional Innovation, Lecture Method, Models, Simulation, Teaching Methods, Urban Education
Center for Urban Development Research, Cornell University, 726 University Avenue, Ithaca, New York 14850 ($2.50)
Publication Type: N/A
Education Level: N/A
Authoring Institution: Cornell Univ., Ithaca, NY. Center for Urban Development Research.