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ERIC Number: ED078740
Record Type: RIE
Publication Date: 1973
Pages: 19
Abstractor: N/A
The Academic Department Game.
Chapman, S. C.; And Others
A computer-Based management game was designed as both an orientation and a training device for new department heads and others who might profit from a better understanding of some of the significant decision elements in the administration of an academic department. Each game participant serves in the same capacity and is required to make two decisions per year for a 5-year period. The participant is provided with a hypothetical academic department, an initial roster of several faculty and a teaching obligation. Decisions then require a specification of individual teaching assignments for the faculty including number of courses, level of course assignments, e.g., lower division courses, upper division courses, and/or graduate level courses, as well as matching faculty preferences and capabilities with departmental speciality offerings. The game mathematically relates all decisions to such department characteristics as faculty satisfaction, the ability of the department to attract graduate students, levels of research and scholarship, teaching effectiveness and a general composite measure of department reputation. (Author/MJM)
Publication Type: N/A
Education Level: N/A
Audience: N/A
Language: N/A
Sponsor: N/A
Authoring Institution: Virginia Polytechnic Inst. and State Univ., Blacksburg.
Note: Paper presented at the annual meeting of the American Educational Research Association (New Orleans, Louisiana, February 25-March 1, 1973)