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ERIC Number: ED077236
Record Type: RIE
Publication Date: 1970-Jan
Pages: 19
Abstractor: N/A
Reference Count: 0
ISBN: N/A
ISSN: N/A
NIM: A Game-Playing Program. Artificial Intelligence Memo Number 254.
Papert, Seymour; Solomon, Cynthia
Students learned to plan and write complex computer programs by writing a program for playing NIM, a game in which two players alternatively remove one, two, or three sticks from an original pile of 21, with the player taking the last one being the winner. The primary teaching purpose was to develop the idea that a final goal--i.e., winning--could be reached by splitting the final task into sub-tasks. Children who wrote a series of successively better programs developed a sense of the heuristic power of such planning. This led participants to view themselves as models and to acquire ideas about programing based upon their experience; also, the process of debugging programs assisted them in learning to regard their errors as emotionally neutral mistakes rather than as emotionally charged crises. (PB)
Publication Type: N/A
Education Level: N/A
Audience: N/A
Language: N/A
Sponsor: National Science Foundation, Washington, DC.
Authoring Institution: Massachusetts Inst. of Tech., Cambridge. Artificial Intelligence Lab.
Note: See Also EM 011 163, EM 011 165, EM 011 168, and EM 011 170