ERIC Number: ED074693
Record Type: RIE
Publication Date: 1971-Nov
Reference Count: N/A
Methodological Advances in Political Gaming: The One-Person Computer Interactive, Quasi-Rigid Rule Game.
The main problem in computer gaming research is the initial decision of choosing the type of gaming method to be used. Free-form games lead to exciting open-ended confrontations that generate much information. However, they do not easily lend themselves to analysis because they generate far too much information and their results are seldom replicable. On the other hand, rigid-form games, characterized by the prespecification of objects and rules, tend to be easily controlled and analyzed, but do not enhance the individual creativity necessary for insightful play. In order to reconcile these extremes, this paper discusses the merits of the one-person quasi-rigid rule game. This recent innovation defines the individual decision as the relevant unit of observation; because of this approach the data analysis is made easier without destroying the initiative of the players. The authors feel that this new gaming method will be a precursor of stronger, more scientific interest and activity in computer gaming for educational purposes. (MC)
Descriptors: Computer Science, Computers, Decision Making, Educational Games, Game Theory, Interaction Process Analysis, Political Science
National Technical Information Service, Springfield, Virginia 22151 (AD-742 388; MF $0.95; HC $3.00)
Publication Type: N/A
Education Level: N/A
Authoring Institution: Rand Corp., Santa Monica, CA.