NotesFAQContact Us
Search Tips
ERIC Number: ED061138
Record Type: RIE
Publication Date: 1970
Pages: 32
Abstractor: N/A
Reference Count: 0
Gaming-Simulations in the Teaching of Urban Sociology.
Duke, Richard D.; And Others
It is time that sociology made use of the increasingly popular teaching device of linking computer simulation and gaming. It is needed because in teaching courses in urban sociology, human ecology, and urban planning, we have found that: a) most class exercises present the community as a statis phenomenon; b) there is no quick and easy way to impress upon students the nature of the limited resources available and the forces competing for them; and, c) even sophisticated and well-educated persons have only a hazy conception of how communities function. What is needed is a tool for getting across some perspective and sophistication for dealing with the basic materials that must precede formal analysis, and gaming-simulations provide this. METROPOLIS and C.L.U.G. have both been developed into packages that can be adopted by any sociology department with computer facilities. C.L.U.G. focuses on the spatial pattern of urban growth and land use. METROPOLIS focuses on the political and long-range planning roles of urban government. M.E.T.R.O. joins the approaches of these two and adds refinements of its own to make a sophisticated instrument. It deals with ideal-types of governments, roles, issues, programs, and budgets. (All three gaming-simulations are described in detail.) (Author/JLB)
Publication Type: N/A
Education Level: N/A
Audience: N/A
Language: N/A
Sponsor: N/A
Authoring Institution: Michigan State Univ., East Lansing.