ERIC Number: ED058738
Record Type: RIE
Publication Date: 1971-Sep
Reference Count: 0
DATACALL: A Computer-Based Simulation Game for Teaching Research Strategy.
Johnson, Richard R.
The traditional approach to teaching experimental psychology has emphasized laboratory instruction. But too often this means most time is spent on handling rats or wiring circuits. Students would better learn how psychologists think by designing their own, open-ended problems rather tahan duplicating classical experiments. Since this approach is certainly expensive and possibly not efficient, a partial solution is a computer-based simulation game, which lets a student make some of the kinds of decisions a psychologist would make in collecting data relevant to the problem under discussion. This system leaves out the task of data collection, which though valuable often takes up too much time in an introductory course and also should perhaps be taught separately. The particular task in the DATACALL game is to determine which variables have effects on the outcome of a phenomenon and how big they are. Students play against the computer, and their results are posted so they can be discussed by other students. Advantages of this technique are: 1) rapid data acquisition allows many rounds of practice and more complex designs to be run than would be possible in the usual way, and 2) students are motivated to learn about statistical techniques because they see their relevance to their decision-making. (JK)
Publication Type: N/A
Education Level: N/A
Sponsor: ESSO Education Foundation, New York, NY.
Authoring Institution: Earlham Coll., Richmond, IN.