ERIC Number: ED058715
Record Type: RIE
Publication Date: 1970
Reference Count: N/A
Games For Growth; Educational Games in the Classroom.
Gordon, Alice Kaplan
Among the reasons for using games as a tool in education are that they motivate students, teach difficult concepts, give opportunities to make decisions and solve problems, and give usually poor students a change to take the lead in class. Games now available from producers, most designed for use in social studies classes, are described here in detail. The teacher's role in the game, especially in the important debriefing session, where lessons of the game are made explicit, is explained. Suggestions for designing games and adapting existing games to new situations are given. A section on evaluating the learning impact of games notes that while games are not more effective than other teaching methods, they often teach processes, rather than facts, and they are just about the only medium teaching this. A supplementary section describes games for exploring attitudes of students, teachers, and community members. (JK)
Descriptors: Class Activities, Educational Games, Educational Research, Games, Instructional Materials, Motivation, Simulation, Social Studies, Student Attitudes, Teacher Role, Teaching Methods
Science Research Associates, Inc., College Division, 1540 Page Mill Road, Palo Alto, California 94304 ($4.25)
Publication Type: N/A
Education Level: N/A
Authoring Institution: Science Research Associates, Palo Alto, CA.