ERIC Number: ED058142
Record Type: RIE
Publication Date: 1971-Dec
Reference Count: 0
Students' Evaluations of a Business Simulation Game as a Learning Experience.
Edwards, Keith J.
This report investigates student evaluations of a business simulation game as a learning experience in terms of specific claims which have been made for this kind of teaching technique. Ninety-nine junior college students in introductory business courses answered a questionnaire after playing the fame as an ongoing, semester-long activity. The results support the claims that games are self-judging, increase student motivation, and increase students' understanding in areas related to the game, but not the claim that games have special value for low-achieving students. The students considered the fame experience most valuable for learning relationships and for getting a feel for the real situation. In general, the students' evaluation of the game as a learning experience was positively related to their understanding of the instructor's reasons for using the game. Also, acceptance of the game as self-judging was associated with low tolerance for ambiguity, and reported increases in business understanding were related to the students' course grades and their understanding of the game. (Author/AWW)
Publication Type: N/A
Education Level: N/A
Sponsor: Office of Education (DHEW), Washington, DC.
Authoring Institution: Johns Hopkins Univ., Baltimore, MD. Center for the Study of Social Organization of Schools.