ERIC Number: ED039615
Record Type: RIE
Publication Date: 1970-Apr
Reference Count: 0
An Analysis of the Usefulness of Simulation Games in Affecting Attitudinal Changes and Skill-Type Learning. Final Report.
Hart, William K.
This study determines whether a simulation game affects attitudes, and increases motivation and cognitive learning. Seventy-six college students in four sections of a political science course were the subjects. Random selection placed them in two treatment groups and two control groups. Both groups received the game, and one treatment group and one control group received a presemantic differential. It was concluded that among the effects of simulation games, only the differences in the direction of polarization of attitudes were significant. Also the game and the semantic differential complement each other so that the semantic may be used prior to a simulation experience in order to assist subjects in defining their attitudes concerning concepts presented in the simulation. It is suggested that future studies investigate: (1) the finding that simulation games do not affect the degree of polarization of attitudes; (2) the higher attrition rate among minority groups; (3) means to measure the degree of motivation resulting from participation in simulation; and (4) the concepts of polarization of attitudes in the television and movie industries, publications, and advertising. (Author/EK)
Publication Type: N/A
Education Level: N/A
Sponsor: Office of Education (DHEW), Washington, DC. Bureau of Research.
Authoring Institution: United States International Univ., San Diego, CA.