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Pub Date: |
2012-10-00 |
Pub Type(s): |
Journal Articles; Reports - Research |
Peer Reviewed: |
Yes |
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Descriptors:
Information Needs; Library Services; Computer Simulation; Electronic Libraries; Focus Groups; User Needs (Information); Interviews; Library Research; Use Studies; Needs Assessment; Intermode Differences; Library Administration; Usability
Abstract:
As virtual worlds continue to proliferate globally, libraries are faced with the question of whether to provide information services to virtual patrons. This study, utilizing a mixed-method approach of interviews, focus groups, and surveys, represents one of the largest studies of virtual libraries attempted to date. Taking a holistic perspective, the design and implementation of virtual library services and the information needs of 366 participants were examined with both traditional and virtual library users and librarians. Findings suggest that the information needs of traditional and virtual users differ significantly and the overall match between information provided and user needs of virtual branches are typically low. The study's impact centers on the findings that virtual library users represent a disparate group of first-time visitors whose primary information goals are exploratory; successful virtual libraries provide nontraditional information services utilizing the unique virtual reality context to emphasize and support social engagement and communication. (Contains 4 figures and 8 tables.)
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Author(s): |
Hamby, Rogan |
Source: |
Computers in Libraries, v32 n10 p9-11 Dec 2012 |
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Pub Date: |
2012-12-00 |
Pub Type(s): |
Journal Articles; Reports - Descriptive |
Peer Reviewed: |
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Descriptors:
Trend Analysis; Library Development; Library Services; Strategic Planning; Technology Planning; Natural Language Processing; Access to Computers; Access to Information; Handheld Devices; Computer Peripherals; User Needs (Information); Technological Literacy
Abstract:
In the corporate world, the "consumerization of IT" is being debated by C-level execs. Will libraries adopt the new bring-your-own-device-to-work policy? In the workplace, there may be room for debate, but in libraries, librarians don't have a choice whether or not to support the devices patrons want to use, at least not if they want to remain relevant. Consumers--and their patrons--now often decide what content they will even use based on whether their devices can access it. So while content may still be king, the decision of a librarian about what media and devices he or she will support may determine what content will be in demand. Four technology trends affecting content delivery will be in play in 2013, and they will change markets, consumers, patrons, and libraries. This article shares what librarians need to know.
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