Author(s): |
Kimball, Miles A. |
Source: |
Journal of Technical Writing and Communication, v43 n1 p3-41 2013 |
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Pub Date: |
2013-00-00 |
Pub Type(s): |
Journal Articles; Reports - Research |
Peer Reviewed: |
Yes |
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Descriptors:
Design; Design Requirements; Layout (Publications); Literature Reviews; Art Education; Discourse Analysis; Pretests Posttests; Surveys; Visual Arts; Design Preferences
Abstract:
Many books, designers, and design educators talk about visual design principles such as balance, contrast, and alignment, but with little consistency. This study uses empirical methods to explore the lore surrounding design principles. The study took the form of two stages: a quantitative literature review to determine what design principles are mentioned most often in discourse on design, and a card sorting exercise to explore the relationships designers, design educators, and design students saw among the most common design principles. Along with the card sorting exercise, I used pre- and post-exercise surveys to gauge how participants felt and thought about design principles and their use in design practice.
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Author(s): |
Hung, Woei |
Source: |
New Directions for Adult and Continuing Education, n137 p27-38 Spr 2013 |
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Pub Date: |
2013-00-00 |
Pub Type(s): |
Journal Articles; Reports - Descriptive |
Peer Reviewed: |
Yes |
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Descriptors:
Transfer of Training; Problem Based Learning; Adult Education; Cognitive Processes; Barriers; Instructional Design; Design Requirements
Abstract:
Knowledge application and transfer is one of the ultimate learning goals in education. For adult learners, these abilities are not only beneficial but also critical. The ability to apply knowledge learned from school is only a basic requirement in workplaces. In this ever-changing world, the ability to near and far transfer knowledge is the skill that keeps an individual competitive and indispensable in job markets. Therefore, in workplaces, learning transfer is not just a higher order cognitive ability; it is a survival skill. Problem-based learning (PBL) is a pedagogy that could provide an effective learning environment to help students develop these skills. In this chapter, the author will first discuss some basic concepts of learning transfer, followed by a brief discussion of the nature and features of PBL. He will then analyze how the features of PBL could address the issues of failure of learning transfer. Finally, he will provide some instructional design guidelines for using PBL to enhance students' learning transfer.
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Author(s): |
Trebell, Donna |
Source: |
International Journal of Technology and Design Education, v23 n1 p23-50 Feb 2013 |
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Pub Date: |
2013-02-00 |
Pub Type(s): |
Journal Articles; Reports - Research |
Peer Reviewed: |
Yes |
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Descriptors:
Students; Foreign Countries; Technology Education; Design; Pilot Projects; Design Requirements; Technology; Design Crafts
Abstract:
The purpose of the study reported here was to investigate the effectiveness of a conceptual design unit as part of the Design and Technology curriculum for 14 years old pupils in England. One research question drove this study: What sort of designing do pupils do when they design without having to make what they have designed? Data consisted of the design ideas of a whole class developed during 6 lessons towards the end of an 18 lesson teaching sequence. Findings, which are in line with those of the pilot study, indicate that the pupils' designing was highly iterative, creative, involved making a wide range of design decisions and revealed understanding of technological concepts.
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Author(s): |
Hardre, Patricia L. |
Source: |
TechTrends: Linking Research and Practice to Improve Learning, v57 n1 p31-37 Jan 2013 |
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Pub Date: |
2013-01-00 |
Pub Type(s): |
Journal Articles; Reports - Evaluative |
Peer Reviewed: |
Yes |
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Descriptors:
Instructional Design; Definitions; Misconceptions; Theory Practice Relationship; Design Requirements; Educational Principles; Educational Practices; Relevance (Education)
Abstract:
The term "real-world ID" is commonly heard at professional conferences, but its meaning is assumed rather than defined. Unless we examine the meanings and implications of rhetoric of the field, we risk error in presenting ourselves, and we risk derailing the progress of our profession. This article examines the term "real world" as applied to instructional design, from published articles to anecdotes, and considers its meanings, assumptions, inferences and implications. Both the full term and its truncated variations are used to signal two dichotomies: 1) more and less authentic professional design practice, and 2) a contrast between design instruction and design practice. Both uses range across process, products and contexts. The scholarly literature and curricular evidence demonstrate that instruction in ID is more often authentic than artificial. Evidence from ID practice demonstrates its tremendous diversity and range, and underscores that there is no generic version of design justifying this popular stereotype. As IDT scholars and professionals, we have a responsibility to communicate with precision and to challenge overgeneralization that contributes to misconception and division in the field.
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Author(s): |
Roman, Harry T. |
Source: |
Technology and Engineering Teacher, v72 n2 p22-24 Oct 2012 |
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Pub Date: |
2012-10-00 |
Pub Type(s): |
Journal Articles; Reports - Descriptive |
Peer Reviewed: |
Yes |
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Descriptors:
Exhibits; Energy; Production Techniques; Story Telling; Visual Aids; Design Requirements; STEM Education; Student Projects; Utilities
Abstract:
A design challenge is all about planning first and understanding the problem before diving in and looking frantically for a solution. Any experienced engineer or designer will tell one to think first and plan the steps before acting. An experienced carpenter friend of the author always said to "take many measurements and cut once." There is great virtue in patience. Thomas Edison was noted for his ability to think and carefully plan before starting any experiments. The design challenge described in this article is about planning... in this case, planning to develop an exhibit about the history of electric power.
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Pub Date: |
2012-12-00 |
Pub Type(s): |
Journal Articles; Reports - Research |
Peer Reviewed: |
Yes |
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Descriptors:
Design Requirements; Architecture; Autism; Physical Environment; Foreign Countries; Classroom Design; Expertise; Student Needs; Pervasive Developmental Disorders; Classroom Environment; Guides; Space Utilization; Special Needs Students; Elementary Schools; Educational Technology
Abstract:
Architects and designers have a responsibility to provide an inclusive built environment. However, for those with a diagnosis of autism spectrum disorder (ASD), the built environment can be a frightening and confusing place, difficult to negotiate and tolerate. The challenge of integrating more fully into society is denied by an alienating built environment. For ASD pupils in a poorly designed school, their environment can distance them from learning. Instead, if more at ease in their surroundings, in an ASD-friendly environment, the ASD pupil stands a greater chance of doing better. However, a difficulty exists in that most architects are not knowledgeable in designing for those with ASD. Any available design guidelines for architects tend, because of the inherent difficulties associated with a spectrum, to be general in their information. Therefore, in order to provide an ASD-friendly learning environment, there is a need to ensure that teachers, as the experts, can most clearly and effectively impart their knowledge and requirements to architects. This article, written by Keith McAllister and Barry Maguire, both from Queen's University Belfast, sets out the challenges and difficulties inherent in the design process when designing for those with ASD. It then sets out an alternative strategy to the usual method of drawing-centric dialogue between teacher and architect by using models instead as a basis for a more common language. An ASD Classroom Design Kit was designed and developed by architecture students at Queen's University Belfast. It was then used by ASD teaching staff from the Southern Education and Library Board in Northern Ireland as a case study to trial its effectiveness. This article outlines how the study was carried out before concluding with reflections by both teaching staff and architect on using the ASD Classroom Design Kit. It is hoped, firstly, that this article will highlight the need for better dialogue between expert and architect when considering ASD and the built environment and, secondly, that it may encourage others to consider using models to convey their ideas and knowledge when designing, not just for ASD, but for other special educational needs and disabilities. (Contains 8 figures.)
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