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Pub Date: |
2013-00-00 |
Pub Type(s): |
Journal Articles; Reports - Descriptive |
Peer Reviewed: |
Yes |
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Descriptors:
Instructional Design; Internet; Course Content; Geographic Information Systems; Resource Units; Database Management Systems; Lecture Method; Geography; Geography Instruction; College Students; Foreign Countries
Abstract:
Content development and maintenance of geographic information systems (GIS) related courses, especially designed for distance and online delivery, could be a tedious task even for an experienced instructor. The paper outlines application of abstract instructional design techniques for modeling course structure and developing corresponding course content using the concept of learning objects. The paper elaborates on theoretical and methodological aspects of using learning object to design a family of the subject-related courses. Feasibility of the developed methodology is illustrated by the practical implementation using author-it component content management system. The developed course content pyramid, learning objects, and other course content components were used to compile lectures and laboratory assignments for different GIS courses, designed both for in-class and online delivery. (Contains 2 tables and 8 figures.)
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Author(s): |
Waters, John K. |
Source: |
Campus Technology, v26 n2 p11-16 Oct 2012 |
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Pub Date: |
2012-10-00 |
Pub Type(s): |
Journal Articles; Reports - Descriptive |
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Descriptors:
Electronic Publishing; Data; Information Utilization; Information Management; Information Processing; Database Management Systems; Human Factors Engineering; Technology Planning; Information Theory; Influence of Technology
Abstract:
Colleges and universities are swimming in an ever-widening sea of data. Human beings and machines together generate about 2.5 "quintillion" (10[superscript 18]) bytes every day, according to IBM's latest estimate. The sources of all that data are dizzyingly diverse: e-mail, blogs, click streams, security cameras, weather sensors, social networks, academic research, and student portfolios, to name just a few. And it's all coming at warp speed: Google alone reportedly processes 24 petabytes (that's a "quadrillion"--10[superscript 15]--bytes) every day. The industry buzz phrase for this phenomenon is "Big Data," which loosely refers to data sets too large and/or diverse for conventional tools to manage and mine efficiently. For colleges and universities, Big Data presents a challenge that will only get...well..."bigger". But approached with the right tools and strategies, Big Data also offers an incredibly rich resource for improving retention rates, fine-tuning curricula, and supporting students, faculty, and administration in myriad ways. This article, the first installment of a two-part series, explains Big Data and its potential for improving student learning and success.
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Author(s): |
Ravage, Barbara |
Source: |
Campus Technology, v26 n1 p9-14 Sep 2012 |
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Pub Date: |
2012-09-00 |
Pub Type(s): |
Journal Articles; Reports - Descriptive |
Peer Reviewed: |
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Descriptors:
Pilot Projects; Database Management Systems; Partnerships in Education; Best Practices; Technology Planning; Program Administration; Vendors; Information Technology
Abstract:
Why would schools consider partnering with a vendor to operate a pilot? Why not just wait until the final product is released? For starters, pilots provide schools with a golden opportunity to get an early look at the software, take it for a test flight, and ask for changes tailored to their operating environment and business needs. In some cases, too, there is a financial benefit, including free or discounted software, assistance in installation, or credit applied to an annual contract. To ensure a smooth flight, this article offers six tips for schools embarking on pilot projects.
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Author(s): |
Raths, David |
Source: |
Campus Technology, v25 n12 p11-14 Aug 2012 |
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Pub Date: |
2012-08-00 |
Pub Type(s): |
Journal Articles; Reports - Descriptive |
Peer Reviewed: |
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Descriptors:
Cost Effectiveness; Computer Software; Open Source Technology; Online Vendors; Database Management Systems; Technology Planning; Program Administration; Best Practices; Performance Factors; Information Technology; Strategic Planning
Abstract:
With their budgets under increasing pressure, many campus IT directors are considering open source projects for the first time. On the face of it, the savings can be significant. Commercial emergency-planning software can cost upward of six figures, for example, whereas the open source Kuali Ready might run as little as $15,000 per year when hosted by a consortium. But it's important not to be seduced by the numbers alone. While these vendors can save institutions time, money, and resources, it's important for IT leaders to clarify exactly how the relationship will work and what's included in the service contract. Many of the issues that IT departments routinely hash out with proprietary software vendors apply in the open source market, too. Total cost of ownership and return on investment are probably the two biggest, but there are some questions unique to the open source arena that need to be answered as well. This article discusses seven questions IT leaders must have answers to before taking the plunge: (1) Is there a rich ecosystem around the software?; (2) What type of governance structure does the open source project utilize?; (3) How active is the vendor in the open source community?; (4) What are the licensing options, and what are the exit costs?; (5) How flexible is the vendor?; (6) How engaged will the vendor be with IT staff?; and (7) Which charges are additional?
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Author(s): |
N/A |
Source: |
ICF International |
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Pub Date: |
2012-08-30 |
Pub Type(s): |
Guides - Non-Classroom |
Peer Reviewed: |
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Descriptors:
Early Childhood Education; Systems Development; Management Information Systems; Data; Data Collection; Database Management Systems; State Standards; Guidelines; Primary Sources; Program Development; Information Management
Abstract:
Early education leaders--inside and outside of government--are looking for new ways to improve quality, accountability, and efficiency across many different programs serving young children and their families, and they see investment in data systems as a pivotal part of that effort. However, it can be challenging to develop and implement effective data systems that successfully build on existing platforms and serve multiple purposes. If done well, a data system can provide critical information to support policy decisions, steer continuous quality improvement, create cost savings, and improve customer service. If done poorly, a data system can create new administrative burdens, incur unexpected costs, and tarnish an agency's reputation. To ensure your data project provides the greatest benefits to all involved, download this guide to learn about key considerations across the "Assess, Plan, Do, Evaluate" cycle of data systems development.
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Author(s): |
Hussain, Fehmida |
Source: |
International Association for Development of the Information Society, Paper presented at the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) (Madrid, Spain, Oct 19-21, 2012) |
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Pub Date: |
2012-10-00 |
Pub Type(s): |
Reports - Evaluative; Speeches/Meeting Papers |
Peer Reviewed: |
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Descriptors:
Foreign Countries; Electronic Learning; Learning Theories; Data; Technological Advancement; Web 2.0 Technologies; Natural Language Processing; Man Machine Systems; Educational Technology; Database Management Systems; Handheld Devices; Access to Information; Cooperative Learning; Epistemology; Student Behavior; Behavior Change; Constructivism (Learning); Semantics; Privacy; Standards; Technology Uses in Education; Change Agents
Abstract:
Web 3.0, termed as the semantic web or the web of data is the transformed version of Web 2.0 with technologies and functionalities such as intelligent collaborative filtering, cloud computing, big data, linked data, openness, interoperability and smart mobility. If Web 2.0 is about social networking and mass collaboration between the creator and user, then the Web 3.0 is referring to intelligent applications using natural language processing, machine-based learning and reasoning. From the perspective of advancements in e-Learning, the Web 2.0 technologies have transformed the classroom and converted a passive learner into an active participant in the learning process. This paper posits that the way both previous generations of e-Learning (1.0 and 2.0) have emerged with the prevalent technologies in their kin Web versions (1.0 and 2.0, respectively), it can be argued that e-Learning 3.0 will provide all earlier generations' capabilities enhanced with the Web 3.0 technologies. Furthermore, in this paper, reviewing all the theories of learning and examining closely the theory of connectivism (considered to be the theory of learning for the digital age), it is argued that since most of the technologies that are to be a part of e-Learning 3.0 are addressed by these principles, a call for a new learning theory for e-Learning 3.0 is not justified. Finally, a review of the secondary literature shows that there will be various challenges and issues related to prevalence and adoption of e-Learning 3.0 technologies, for example increased privacy and security risks, web accessibility, readiness of the users, requirement for further standardization of e-Learning technologies and social issues in term of increase of the digital divide. (Contains 3 tables.) [For the complete proceedings, "Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) (Madrid, Spain, October 19-21, 2012)," see ED542606.]
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