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1. SpaceSafari (EJ991288)

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Author(s):

Scarlatos, Tony

Source:

Journal of Educational Technology Systems, v41 n1 p35-44 2012-2013

Pub Date:

2013-00-00

Pub Type(s):

Journal Articles; Reports - Descriptive

Peer Reviewed:

Yes

Descriptors:
Multimedia InstructionComputer SoftwareComputer SimulationEducational GamesComputer Assisted InstructionComputer System DesignProgram DescriptionsClass ActivitiesLearning ActivitiesTeaching MethodsAstronomyLesson PlansElementary School CurriculumState StandardsCore CurriculumInformal EducationScience InstructionOpen Source TechnologyElectronic LearningInstructional DesignSpace ExplorationSpace Sciences

Abstract:
Exploring the Solar System in the elementary school curriculum has traditionally involved activities, such as building scale models, to help students visualize the vastness of space and the relative size of the planets and their orbits. Today, numerous websites provide a wealth of information about the sun and the planets, combining text, photos, and graphics, and even interactive models. Some si Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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2. The Assessment Agent System: Design, Development, and Evaluation (EJ997633)

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Author(s):

Liu, Jianhua

Source:

Educational Technology Research and Development, v61 n2 p197-215 Apr 2013

Pub Date:

2013-04-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Artificial IntelligenceComputer System DesignComputer SoftwareUse StudiesAccuracyComputer Assisted TestingStudent EvaluationConcept MappingInternetComputer Software EvaluationEducational Technology

Abstract:
This article reports the design, development, and evaluation of an online software application for assessing students' understanding of curricular content based on concept maps. This computer-based assessment program, called the Assessment Agent System, was designed by following an agent-oriented software design method. The Assessment Agent System is composed of five types of software agents: ins Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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3. Designing a Web-Based Science Learning Environment for Model-Based Collaborative Inquiry (EJ998912)

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Author(s):

Sun, DanerLooi, Chee-Kit

Source:

Journal of Science Education and Technology, v22 n1 p73-89 Feb 2013

Pub Date:

2013-02-00

Pub Type(s):

Journal Articles; Reports - Evaluative

Peer Reviewed:

Yes

Descriptors:
Web Based InstructionComputer System DesignEducational TechnologySecondary School StudentsInterpersonal RelationshipCooperative LearningInquiryScaffolding (Teaching Technique)Research MethodologyPilot ProjectsScience InstructionScientific ConceptsSynchronous CommunicationComputer Mediated CommunicationInstructional DesignProgram DevelopmentProgram DescriptionsProgram ImplementationProgram Effectiveness

Abstract:
The paper traces a research process in the design and development of a science learning environment called WiMVT (web-based inquirer with modeling and visualization technology). The WiMVT system is designed to help secondary school students build a sophisticated understanding of scientific conceptions, and the science inquiry process, as well as develop critical learning skills through model-base Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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4. Towards International and Interdisciplinary Research Collaboration for the Measurements of Quality of Life (EJ1000308)

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Author(s):

Mizohata, SachieJadoul, Raynald

Source:

Social Indicators Research, v111 n3 p683-708 May 2013

Pub Date:

2013-05-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Well BeingDeveloped NationsOlder AdultsInterdisciplinary ApproachSocial Science ResearchInformation TechnologyComputer System DesignResearch NeedsResearch MethodologySocial IndicatorsSociometric TechniquesPublic PolicyQuality of LifeComparative AnalysisCross Cultural StudiesInternational CooperationAging (Individuals)

Abstract:
This paper focuses on three main subjects: (1) monitoring quality of life (QoL) in old age; (2) international and interdisciplinary collaboration for QoL research; and (3) computer-based technology and infrastructure assisting (1) and (2). This type of computer-supported cooperative work in the social sciences has been termed eHumanities or eSocial Science. Although QoL issues matter for all ages Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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5. Unique Power Electronics and Drives Experimental Bench (PEDEB) to Facilitate Learning and Research (EJ995713)

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Author(s):

Anand, S.Farswan, R. S.Fernandes, B. G.

Source:

IEEE Transactions on Education, v55 n4 p573-579 Nov 2012

Pub Date:

2012-11-00

Pub Type(s):

Journal Articles; Reports - Descriptive

Peer Reviewed:

Yes

Descriptors:
ElectronicsLearning ModulesMan Machine SystemsComputer System DesignCost EffectivenessEducational ExperimentsEducational EquipmentScience Course Improvement ProjectsComputer SoftwareProgram DescriptionsEngineering TechnologyScience Laboratories

Abstract:
Experimentation is important for learning and research in the field of power electronics and drives. However, a great deal of equipment is required to study the various topologies, controllers, and functionalities. Thus, the cost of establishing good laboratories and research centers is high. To address this problem, the authors have developed a "Power Electronics and Drives Experimental Bench" ( Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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6. Combining Self-Explaining with Computer Architecture Diagrams to Enhance the Learning of Assembly Language Programming (EJ995705)

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Author(s):

Hung, Y.-C.

Source:

IEEE Transactions on Education, v55 n4 p546-551 Nov 2012

Pub Date:

2012-11-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Foreign CountriesControl GroupsExperimental GroupsWeb SitesProgramming LanguagesProgrammingVisual AidsComputer Assisted InstructionStatistical AnalysisNovicesScoresLearning ProcessesComputer Science EducationComputer SoftwareComputer System DesignMultimedia InstructionMultimedia MaterialsInstructional DesignEngineering EducationTeaching MethodsInstructional EffectivenessCollege StudentsCollege InstructionPretests PosttestsComparative Analysis

Abstract:
This paper investigates the impact of combining self explaining (SE) with computer architecture diagrams to help novice students learn assembly language programming. Pre- and post-test scores for the experimental and control groups were compared and subjected to covariance (ANCOVA) statistical analysis. Results indicate that the SE-plus-diagram approach had a significant effect on student achieve Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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7. Algorithmic Bricks: A Tangible Robot Programming Tool for Elementary School Students (EJ995683)

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Author(s):

Kwon, D.-Y.Kim, H.-S.Shim, J.-K.Lee, W.-G.

Source:

IEEE Transactions on Education, v55 n4 p474-479 Nov 2012

Pub Date:

2012-11-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Foreign CountriesProgramming LanguagesComputer InterfacesRoboticsInstructional DesignComparative AnalysisControl GroupsExperimental GroupsUsabilityComputer Science EducationProgrammingElementary School StudentsGrade 1Computer System DesignTeaching MethodsInstructional EffectivenessPretests Posttests

Abstract:
Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called Algorithmic Bricks (A-Bricks), to improve the programming Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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8. Experimental Economics for Teaching the Functioning of Electricity Markets (EJ995682)

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Author(s):

Guevara-Cedeno, J. Y.Palma-Behnke, R.Uribe, R.

Source:

IEEE Transactions on Education, v55 n4 p466-473 Nov 2012

Pub Date:

2012-11-00

Pub Type(s):

Journal Articles; Reports - Descriptive

Peer Reviewed:

Yes

Descriptors:
Foreign CountriesTheory Practice RelationshipCooperative LearningTeaching MethodsGroup ActivitiesEngineering EducationEconomicsComputer SoftwareComputer System DesignEducational TechnologyInstructional EffectivenessCollege StudentsCollege InstructionPretests PosttestsEnergy ManagementUtilitiesEnergyComputer SimulationComputer GamesEducational GamesComputer Software EvaluationComputer Assisted Instruction

Abstract:
In the field of electricity markets, the development of training tools for engineers has been extremely useful. A novel experimental economics approach based on a computational Web platform of an electricity market is proposed here for the practical teaching of electrical engineering students. The approach is designed to diminish the gap that exists between theory and practice in this field, thro Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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9. An Undergraduate Survey Course on Asynchronous Sequential Logic, Ladder Logic, and Fuzzy Logic (EJ995681)

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Author(s):

Foster, D. L.

Source:

IEEE Transactions on Education, v55 n4 p459-465 Nov 2012

Pub Date:

2012-11-00

Pub Type(s):

Journal Articles; Reports - Descriptive

Peer Reviewed:

Yes

Descriptors:
Engineering EducationComputer Science EducationProgrammingComputer Assisted DesignComputer System DesignLogical ThinkingTeaching MethodsIntroductory CoursesCourse EvaluationCourse DescriptionsUndergraduate StudyCollege InstructionCooperative EducationCollege CurriculumLaboratoriesStudent Evaluation of Teacher PerformanceStudent Attitudes

Abstract:
For a basic foundation in computer engineering, universities traditionally teach synchronous sequential circuit design, using discrete gates or field programmable gate arrays, and a microcomputers course that includes basic I/O processing. These courses, though critical, expose students to only a small subset of tools. At co-op schools like Kettering University, Flint, MI, students could strongly Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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10. Tangible Multimedia: A Case Study for Bringing Tangibility into Multimedia Learning (EJ989339)

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Author(s):

Tsong, Chau KienChong, Toh SeongSamsudin, Zarina

Source:

Turkish Online Journal of Educational Technology - TOJET, v11 n4 p442-450 Oct 2012

Pub Date:

2012-10-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Foreign CountriesMultimedia InstructionCase StudiesObservationPreschool ChildrenFeasibility StudiesQuestionnairesUse StudiesQualitative ResearchData AnalysisInterviewsKindergartenComputer Assisted InstructionInstructional DesignComputer SoftwareComputer Software EvaluationComputer System DesignEducational TechnologyMultimedia MaterialsTeaching MethodsInstructional EffectivenessManipulative MaterialsDevelopmentally Appropriate Practices

Abstract:
Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as "tangible multimedia". To evaluate the feasibility of such multimedia prior to Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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