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Pub Date: |
2012-00-00 |
Pub Type(s): |
Journal Articles; Reports - Descriptive |
Peer Reviewed: |
Yes |
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Descriptors:
Thinking Skills; Teacher Effectiveness; Experiential Learning; Adult Learning; Andragogy; Teaching Methods; Creativity; Best Practices; Critical Thinking; Cognitive Development; Adult Education; Mathematics Anxiety; Adult Students; Curriculum Design; Context Effect; Mathematics Instruction; Student Needs; Learning Motivation; Learning Theories
Abstract:
This paper describes application of innovative practice and procedures in relationship to recognized principles and theory of adult education used in college math instruction. Adult learning principles provide the theoretical constructs and foundation of the practice supporting a learner-centered approach to learning. The purpose was to explore the needs of learners and the learning contexts that would help them achieve higher dimensions of critical thinking and cognitive development. Based on Knowles' six assumptions of andragogy, curriculum was designed to provide college math students meaningful learning experiences, critical thinking skills, and application within the context of the classroom. Creativity and hands-on learning proved to be beneficial not only to tactile and kinesthetic learners but to others in the classrooms as well. Additionally, math anxiety is addressed and how such anxiety can and does have a debilitating impact on learning math in the classroom. Using adult learning principles and best practices in undergraduate math education, keys to opening the door for student success are application, recognizing math anxiety in students, creativity, hands on learning, and incorporating characteristics of effective teachers.
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Pub Date: |
2012-12-00 |
Pub Type(s): |
Journal Articles; Reports - Descriptive |
Peer Reviewed: |
Yes |
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Descriptors:
Instructional Design; Design Requirements; Learning Processes; Learning Theories; Educational Technology; Educational Strategies; Context Effect
Abstract:
Conceptual clarification is essential if we are to establish a stable and deep discipline of technology enhanced learning. The technology is alluring; this can distract from deep design in a surface rush to exploit the affordances of the new technology. We need a basis for design, and a conceptual unit of organization, that are applicable across constant technological change. These are the issues addressed in this article. The article first explores the nature of "deep learning design" where the aim is to shape the possibilities of the technology to most effectively enhance learning. These design insights need to be applied to a unit of organization that is not dependent on any particular technology. They should interact with and shape technology possibilities rather than be narrowly defined by them. The key unit of organization proposed is that of context. At a theoretical level, the article explores context as a shared interpretation of situation. The implications of the nested nature of contextual interpretation on design, implementation and evaluation are explored in depth. The internal dynamics of learning contexts are then discussed initially in terms of principles, heuristics and scripts. The contribution of this article is to present a coherent argument for context as the central unit for deep learning design, and to articulate the incisive theoretical and practical consequences of this position. (Contains 3 figures.)
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Author(s): |
Westera, Wim |
Source: |
Educational Technology & Society, v14 n2 p201-212 2011 |
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Pub Date: |
2011-00-00 |
Pub Type(s): |
Journal Articles; Reports - Evaluative |
Peer Reviewed: |
Yes |
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Descriptors:
Learning Theories; Relevance (Education); Experiential Learning; Electronic Learning; Multimedia Materials; Electronic Publishing; Internet; Theory Practice Relationship; Education Work Relationship; Educational Environment; Influence of Technology; Context Effect
Abstract:
Contextual learning starts from the premise that learning cannot take place in a vacuum, but should somehow be connected with real world attributes to make sense to learners. Today, digital media tend to bring about new dimensions of context: internet connections and mobile devices enable learners to overcome restrictions of time and location, and neglect the physical boundaries and limitations of the learning environment. This calls for reconsidering contextual learning. This paper takes a theoretical stand by conceptualising the notion of learning context in the light of its virtualised extensions. It explains the historical and pedagogical backgrounds of contextual learning and reviews existing models that deal with context parameters. The paper identifies and discusses the constituting components of context for learning and it demonstrates how attributes of virtual representations affect the nature of context. The overall purpose of the paper is re-establishing the notion of contextual learning in the light of emerging digital media and making explicit the various dimensions involved. (Contains 1 table and 3 figures.)
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Author(s): |
Alzahrani, Ibraheem; Woollard, John |
Source: |
Online Submission, Paper presented at the International Conference for e-Learning & Distance Education (3rd, Riyadh, Saudi Arabia, 2013) |
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Pub Date: |
2013-00-00 |
Pub Type(s): |
Reports - Evaluative; Speeches/Meeting Papers |
Peer Reviewed: |
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Descriptors:
Asynchronous Communication; Synchronous Communication; Educational Environment; Constructivism (Learning); Web 2.0 Technologies; Learning Theories; Cooperative Learning; Group Activities; Teacher Role; Cognitive Style; Facilitators (Individuals); Computer Assisted Instruction; Teaching Methods
Abstract:
This paper seeks to discover the relationship between both the social constructivist learning theory and the collaborative learning environment. This relationship can be identified by giving an example of the learning environment. Due to wiki characteristics, Wiki technology is one of the most famous learning environments that can show the relationship between these two terms. However, evidence will be presented in this paper to support the idea of why the wiki may be the suitable method to explore the relationship between social constructivist theory and the collaborative learning and their role in learning. Moreover, learning activities in wiki classroom will be discussed in this paper to find out the result of the learners' interaction in the classroom groups, which will be through two types of communication: synchronous and asynchronous. (Contains 4 figures.)
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