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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing all 6 results
Shaffer, David Williamson; Gee, James Paul – Wisconsin Center for Education Research (NJ1), 2005
In his recent bestseller The World Is Flat, Thomas Friedman argues that countries like the United States can no longer compete in the global economy on the basis of making and selling commodities. Their competitive edge increasingly comes from how well they produce products, services, and technologies that are new . . . special . . .…
Descriptors: Global Approach, Standardized Tests, Creative Thinking, Competition
Shaffer, David Williamson – Wisconsin Center for Education Research (NJ1), 2005
This paper examines how middle school students developed understanding of transformational geometry through design activities in Escher's World, a computationally rich design experiment explicitly modeled on an architectural design studio. Escher's World was based on the theory of pedagogical praxis (Shaffer, 2004a), which suggests that preserving…
Descriptors: Transformations (Mathematics), Interests, Epistemology, Building Design
Shaffer, David Williamson; Clinton, Katherine A. – Wisconsin Center for Education Research (NJ1), 2005
In this paper, we argue that new computational tools problematize the concept of thought within current sociocultural theories of technology and cognition, by challenging the traditional position of privilege that humans occupy in sociocultural analyses. We draw on work by Shaffer, Kaput, and Latour to extend the analytical reach of activity…
Descriptors: Cognitive Processes, Thinking Skills, Metacognition, Sociocultural Patterns
Shaffer, David Williamson; Halverson, Richard; Squire, Kurt R.; Gee, James P. – Wisconsin Center for Education Research (NJ1), 2005
Will video games change the way we learn? We argue here for a particular view of games--and of learning--as activities that are most powerful when they are personally meaningful, experiential, social, and epistemological all at the same time. From this perspective, we describe an approach to the design of learning environments that builds on the…
Descriptors: Learning Theories, Educational Games, Video Games, Teaching Methods
Shaffer, David Williamson – Wisconsin Center for Education Research (NJ1), 2005
As information and communication technologies bring people, places, and events from around the world to desktops, telephones, and televisions, the economic, social, and cultural issues of the globe are becoming increasingly, unavoidably, our own (McLuhan, 1964). Diversity is thus a broader and more complex concept than ever before…
Descriptors: Cultural Pluralism, Interests, Progressive Education, Multicultural Education
Shaffer, David Williamson – Wisconsin Center for Education Research (NJ1), 2003
This ethnographic study explores the underlying structure of the design practices in the Oxford Studio, a design studio course taught at the Massachusetts Institute of Technology Department of Architecture. The study describes elements of the practices in the Oxford Studio and then analyzes the connections among these elements at three levels: (a)…
Descriptors: Epistemology, Architecture, Ethnography, Ethics