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Liu, Eric Zhi-Feng; Lin, Chun-Hung; Liou, Pey-Yan; Feng, Han-Chuan; Hou, Huei-Tse – Turkish Online Journal of Educational Technology - TOJET, 2013
Compared with other media, programmable bricks provide children with the opportunity to create their own product and, through this process, to express creative thinking. Studies have found that learning robotics or integrating programming bricks into courses can help to develop students' problem-solving abilities and enhance their learning…
Descriptors: Teaching Methods, Kindergarten, Interaction, Robotics
Liu, Eric Zhi-Feng; Lee, Chun-Yi – Turkish Online Journal of Educational Technology - TOJET, 2013
This study investigates the influence of various forms of peer observation and feedback on student learning. We recruited twelve graduate students enrolled in a course entitled, Statistics in Education and Psychology, at a university in northern Taiwan. Researchers adopted the case study method, and the course lasted for ten weeks. Students were…
Descriptors: Homework, Program Effectiveness, Foreign Countries, Observation
Chang, Sung-Lu; Shieh, Ruey S.; Liu, Eric Zhi-Feng; Yu, Pao-Ta – Turkish Online Journal of Educational Technology - TOJET, 2012
In the "Digital Divide" research, adult women have generally been found to be the weakest group when compared with others. There is thus a need to provide this particular group with computer literacy training, and to give them opportunities to learn about using computers. In such training, women not only need to learn computer skills, but also a…
Descriptors: Females, Access to Computers, Computer Literacy, Performance Factors
Chen, Shang-Ti; Chiang, I-Tsun; Liu, Eric Zhi-Feng; Chang, Maiga – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study was to develop appropriate somatosensory video game interventions on enhancing selective attention of institutional-dwelling elderly with disabilities. Fifty-eight participants aged 65[approximately]92 were recruited and divided into four groups, 4-week and 8-week experimental and two control groups, for evaluating the…
Descriptors: Disabilities, Quality of Life, Older Adults, Attention
Lin, Hao-Chiang Koong; Hsieh, Min-Chai; Liu, Eric Zhi-Feng; Chuang, Tsung-Yen – Turkish Online Journal of Educational Technology - TOJET, 2012
In this study, an AR-based digital artwork called "Mind Log" was designed and evaluated. The augmented reality technique was employed to create digital artwork that would present interactive poems. A digital poem was generated via the interplay between a video film and a text-based poem. This artwork was created following a rigorous design flow,…
Descriptors: Art Products, Interactive Video, Films, Poetry
Liu, Eric Zhi-Feng; Lin, Chun-Hung; Jian, Pei-Hsin; Liou, Pey-Yan – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of the study was to model the processes involved in the development of creativity and discuss how motivation and teaching strategies figure into a creativity-supportive learning environment. The subjects included 28 college students enrolled in an Introduction to Instructional Media course. A questionnaire and interviews were used for…
Descriptors: Creativity, Student Motivation, Learning Strategies, Educational Environment
Liu, Eric Zhi-Feng; Lin, Chun-Hung; Chen, Feng-Yi; Peng, Ping-Chuan – Turkish Online Journal of Educational Technology - TOJET, 2012
Emerging web applications and networking systems such as blogs have become popular, and they offer unique opportunities and environments for learners, especially for adolescent learners. This study attempts to explore the writing styles and genres used by adolescents in their blogs by employing content, factor, and cluster analyses. Factor…
Descriptors: Factor Analysis, Adolescents, Web Sites, Electronic Publishing
Chiang, Yu-Tzu; Lin, Sunny S. J.; Liu, Eric Zhi-Feng – Turkish Online Journal of Educational Technology - TOJET, 2012
This research is comprised of two studies designed to explore the effects of online discussion forum aggressive messages and Internet cognitive distortion on users' negative affect and aggression. The results of study 1 revealed 69 users could perceive both disgust and hostility feelings toward aggressive messages conducted by the authors, and…
Descriptors: Aggression, Internet, Computer Mediated Communication, Affective Behavior
Liu, Eric Zhi-Feng; Ho, H. C.; Song, Y. J. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated the relationship between online and real-world aggressive behavior among primary school students as well as the effects of an online rational emotive curriculum on reducing the tendency of students to display aggression online and in the real-world. We developed an online information literacy course integrated with rational…
Descriptors: Control Groups, Aggression, Behavior Modification, Instructional Materials
Chang, Chiung-Sui; Liu, Eric Zhi-Feng; Lee, Chun-Yi; Chen, Nian-Shing; Hu, Da-Chian; Lin, Chun-Hung – Turkish Online Journal of Educational Technology - TOJET, 2011
The arrival of new media technology has the potential to radically change education. It has become important for both academics and practitioners to understand the behavioural intentions of students towards media technology. Many scales have been developed to measure the attitudes of secondary students towards the usage of media technology.…
Descriptors: Foreign Countries, Media Literacy, Elementary School Students, Measures (Individuals)
Chiang, Yu-Tzu; Lin, Sunny S. J.; Cheng, Chao-Yang; Liu, Eric Zhi-Feng – Turkish Online Journal of Educational Technology - TOJET, 2011
The authors conducted two studies to explore online game players' flow experiences and positive affect. Our findings indicated that online game are capable of evoking flow experiences and positive affect, and games of violent or nonviolent type may not arouse players' aggression. The players could be placed into four flow conditions: flow,…
Descriptors: Foreign Countries, Comparative Analysis, Path Analysis, Affective Behavior

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