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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

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Thornton, Michael G.; Thornton, Timothy R.; Ernst, Jeremy V.; Clark, Aaron C. – Technology and Engineering Teacher, 2014
Technological advances continue to reshape the skill sets necessary for students to succeed both in the classroom and in the workforce. The ability to communicate information verbally and graphically can be viewed as a necessary skill that should be developed in a secondary technology education curriculum (Silva, 2008). This article outlines a…
Descriptors: Fundamental Concepts, Animation, Technology Education, Secondary School Science
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Manusos, Dominick O.; Busby, Joe R.; Clark, Aaron C. – Technology and Engineering Teacher, 2013
The article provides information on the changing rules in the authentic designs in gaming. It states that board games have been used to teach before a traditional classroom setting was ever put in place. It mentions that technology, engineering, and design education teachers would do well to develop their assignments to lead students into…
Descriptors: Games, Play, Design, STEM Education
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Clark, Aaron C. – Technology and Engineering Teacher, 2012
So what does it take to achieve excellence in STEM education? That is the title of the author's presentation delivered at International Technology and Engineering Educators Association's (ITEEA's) FTEE "Spirit of Excellence" Breakfast on March 16, 2012, in Long Beach, California. In preparation for this presentation, the author went back and read…
Descriptors: Educational Change, Intellectual Disciplines, STEM Education, Educational Quality
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Thornton, Timothy; Ernst, Jeremy V.; Clark, Aaron C. – Technology and Engineering Teacher, 2012
Improvement in instructional practices through dynamic means of delivery remains a central consideration to technology educators. To help accomplish this, one must constantly utilize contemporary and cutting-edge technological applications in attempts to provide a more beneficial learning experience for students. These technologies must…
Descriptors: Educational Technology, Computer Simulation, Computer Assisted Design, Computer Software