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Showing 16 to 30 of 34 results
Taylor, Katie Headrick; Hall, Rogers – Technology, Knowledge and Learning, 2013
Personal mobility is a mundane characteristic of daily life. However, mobility is rarely considered an opportunity for learning in the learning sciences, and is almost never leveraged as relevant, experiential material for teaching. This article describes a social design experiment for spatial justice that focused on changes in the personal…
Descriptors: Adolescents, African Americans, Physical Activities, Design
Philip, Thomas M.; Schuler-Brown, Sarah; Way, Winmar – Technology, Knowledge and Learning, 2013
As Big Data becomes increasingly important in policy-making, research, marketing, and commercial applications, we argue that literacy in this domain is critical for engaged democratic participation and that peer-generated data from mobile technologies offer rich possibilities for students to learn about this new genre of data. Through the lens of…
Descriptors: Data, Handheld Devices, Citizen Participation, Computer Literacy
Lee, Victor R.; Drake, Joel – Technology, Knowledge and Learning, 2013
The introduction of sensor technologies to sports has allowed athletes to quantify and track their performance, adding an information-based layer to athletic practices. This information layer is particularly prevalent in practices involving formal competition and high levels of physical endurance, such as biking and running. We interviewed 20…
Descriptors: Physical Activities, Data, Data Collection, Athletics
Gol Tabaghi, Shiva; Sinclair, Nathalie – Technology, Knowledge and Learning, 2013
This article analyses students' thinking as they interacted with a dynamic geometric sketch designed to explore eigenvectors and eigenvalues. We draw on the theory of instrumental genesis and, in particular, attend to the different dragging modalities used by the students throughout their explorations. Given the kinaesthetic and dynamic…
Descriptors: Geometry, Algebra, Mathematics Instruction, Student Attitudes
Prodromou, Theodosia; Pratt, Dave – Technology, Knowledge and Learning, 2013
This paper presents a case study of students (age 14-15) as they attempt to make sense of distribution, adopting a range of causal meanings for the variation observed in the animated computer display and in the graphs generated by a "BasketBall" simulation. The student activity is analysed through dimensions of complex causality. The…
Descriptors: Computer Simulation, Junior High School Students, Probability, Statistical Distributions
Bokhove, Christian; Drijvers, Paul – Technology, Knowledge and Learning, 2012
The design and arrangement of appropriate automatic feedback in digital learning environment is a widely recognized issue. In this article, we investigate the effect of feedback on the design and the results of a digital intervention for algebra. Three feedback principles guided the intervention: timing and fading, crises, and feedback variation.…
Descriptors: Electronic Learning, Feedback (Response), Intervention, Algebra
Abrahamson, Dor; Gutierrez, Jose; Charoenying, Timothy; Negrete, Andrea; Bumbacher, Engin – Technology, Knowledge and Learning, 2012
How do instructors guide students to discover mathematical content? Are current explanatory models of pedagogical practice suitable to capture pragmatic essentials of discovery-based instruction? We examined videographed data from the implementation of a natural user interface design for proportions, so as to determine one constructivist tutor's…
Descriptors: Mathematics Instruction, Discovery Learning, Tutoring, Teaching Methods
Sengupta, Pratim; Farris, Amy Voss; Wright, Mason – Technology, Knowledge and Learning, 2012
Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present a pedagogical approach based on agent-based, visual programming to address this issue. Integrating agent-based programming, in particular, Logo programming, with curricular science has been shown to be challenging in previous research…
Descriptors: Mechanics (Physics), Motion, Change, Aesthetics
Avraamidou, Antri; Monaghan, John; Walker, Aisha – Technology, Knowledge and Learning, 2012
This paper examines the computer game play of an 11-year-old boy. In the course of building a virtual house he developed and used, without assistance, an artefact and an accompanying strategy to ensure that his house was symmetric. We argue that the creation and use of this artefact-strategy is a mathematical abstraction. The discussion…
Descriptors: Play, Computer Games, Males, Children
Martin, Lee – Technology, Knowledge and Learning, 2012
Distributed cognition offers powerful tools for conceptualizing the role that technology plays in learning environments, yet it can be challenging to apply. This paper presents an analytical framework that focuses on four pedagogical functions that technology can perform in learning environments: connection, translation, off-loading, and…
Descriptors: Educational Technology, Epistemology, Learning Processes, Research and Development
Kahn, Ken; Sendova, Evgenia; Sacristan, Ana Isabel; Noss, Richard – Technology, Knowledge and Learning, 2011
In this paper, we describe the design and implementation of computer programming activities aimed at introducing young students (9-13 years old) to the idea of infinity, and in particular, to the cardinality of infinite sets. This research was part of the "WebLabs" project where students from several European countries explored topics in…
Descriptors: Foreign Countries, Programming Languages, Programming, Educational Strategies
Erfjord, Ingvald – Technology, Knowledge and Learning, 2011
This paper reports from a case study with teachers at two schools in Norway participating in developmental projects aiming for inquiry communities in mathematics teaching and learning. In the reported case study, the teachers participated in one of the developmental projects focusing on implementation and use of computer software in mathematics…
Descriptors: Foreign Countries, Geometry, Mathematics Education, Computer Software
Abrahamson, Dor; Trninic, Dragan; Gutierrez, Jose F.; Huth, Jacob; Lee, Rosa G. – Technology, Knowledge and Learning, 2011
Radical constructivists advocate discovery-based pedagogical regimes that enable students to incrementally and continuously adapt their cognitive structures to the instrumented cultural environment. Some sociocultural theorists, however, maintain that learning implies discontinuity in conceptual development, because novices must appropriate expert…
Descriptors: Feedback (Response), Cognitive Structures, Concept Formation, Cultural Context
Yerushalmy, Michal; Naftaliev, Elena – Technology, Knowledge and Learning, 2011
In an attempt to study the emerging questions about design of mathematical tasks that could support the solving of challenging problems, we designed two settings of interactive diagrams that share an example represented as an animation of multi-process motion but differ in their organizational functions. The interactive settings, each comprising…
Descriptors: Computer Assisted Instruction, Cognitive Processes, Mathematics Instruction, Problem Solving
Tabach, Michal – Technology, Knowledge and Learning, 2011
Integrating technology in school mathematics has become more and more common. The teacher is a key person in integrating technology into everyday practice. To understand teacher practice in a technological environment, this study proposes using two theoretical perspectives: the theory of technological pedagogical content knowledge to analyze…
Descriptors: Mathematics Teachers, Pedagogical Content Knowledge, Behavior Theories, Teacher Behavior

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