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Showing 1 to 15 of 34 results
Rosen, Yigal – Technology, Knowledge and Learning, 2014
Students' performance in human-to-human and human-to-agent collaborative problem solving assessment task is investigated in this paper. A secondary data analysis of the research reported by Rosen and Tager (2013) was conducted in order to investigate the comparability of the opportunities for conflict situations in human-to-human and…
Descriptors: Conflict, Cooperation, Problem Solving, Comparative Analysis
Erlandson, Benjamin E. – Technology, Knowledge and Learning, 2014
Measures of participants' water cycle knowledge and ability to recognize emergence were taken at various points throughout a 2-h experience with the Cloverdale virtual watershed socioecological simulation. Multilevel growth models were estimated for analysis of hypothesized predictive relationships between measured variables. Significant…
Descriptors: Water, Knowledge Level, Recognition (Psychology), Computer Simulation
Ifenthaler, Dirk; Widanapathirana, Chathuranga – Technology, Knowledge and Learning, 2014
Interest in collecting and mining large sets of educational data on student background and performance to conduct research on learning and instruction has developed as an area generally referred to as learning analytics. Higher education leaders are recognizing the value of learning analytics for improving not only learning and teaching but also…
Descriptors: Data Analysis, Case Studies, Higher Education, Context Effect
Unifying Computer-Based Assessment across Conceptual Instruction, Problem-Solving, and Digital Games
Miller, William L.; Baker, Ryan S.; Rossi, Lisa M. – Technology, Knowledge and Learning, 2014
As students work through online learning systems such as the Reasoning Mind blended learning system, they often are not confined to working within a single educational activity; instead, they work through various different activities such as conceptual instruction, problem-solving items, and fluency-building games. However, most work on assessing…
Descriptors: Problem Solving, Computer Games, Electronic Learning, Blended Learning
Berland, Matthew; Baker, Ryan S.; Blikstein, Paulo – Technology, Knowledge and Learning, 2014
Constructionism can be a powerful framework for teaching complex content to novices. At the core of constructionism is the suggestion that by enabling learners to build creative artifacts that require complex content to function, those learners will have opportunities to learn this content in contextualized, personally meaningful ways. In this…
Descriptors: Educational Research, Statistical Analysis, Cooperation, Researchers
Wüstenberg, Sascha; Stadler, Matthias; Hautamäki, Jarkko; Greiff, Samuel – Technology, Knowledge and Learning, 2014
Education in the twenty-first century must prepare students to meet the challenges of a dynamic and interconnected world. However, assessment of students' skills tends to focus primarily on static tasks. Therefore, it is not known whether knowledge about successful strategies displayed on static tasks can be transferred to interactive and…
Descriptors: Foreign Countries, Problem Solving, Learning Strategies, Science Process Skills
Stroup, Walter M.; Wilensky, Uri – Technology, Knowledge and Learning, 2014
Placed in the larger context of broadening the engagement with systems dynamics and complexity theory in school-aged learning and teaching, this paper is intended to introduce, situate, and illustrate--with results from the use of network supported participatory simulations in classrooms--a stance we call "embedded complementarity" as an…
Descriptors: Systems Approach, Logical Thinking, STEM Education, Learning
Drijvers, Paul; Doorman, Michiel; Kirschner, Paul; Hoogveld, Bert; Boon, Peter – Technology, Knowledge and Learning, 2014
Online resources are widely used for educational purposes, such as the training of skills. For algebra education in particular, online resources are expected to contribute to skill mastery in an efficient and effective way. However, studies that underpin these claims through a randomized experiment are scarce. To experimentally investigate the…
Descriptors: Grade 8, Algebra, Mathematics Instruction, Teaching Methods
Holbert, Nathan R.; Wilensky, Uri – Technology, Knowledge and Learning, 2014
While video games have become a source of excitement for educational designers, creating informal game experiences that players can draw on when thinking and reasoning in non-game contexts has proved challenging. In this paper we present a design principle for creating educational video games that enables players to draw on knowledge resources…
Descriptors: Video Games, Design, Educational Games, Science Education
Sinclair, Nathalie; Heyd-Metzuyanim, Einat – Technology, Knowledge and Learning, 2014
In this paper we describe a touchscreen application called "TouchCounts," which is designed to support the development of number sense in the early years. We first provide an a priori analysis of its affordances. Then, using Sfard's communicational approach, augmented by a focus both on the role of the body--particularly the fingers…
Descriptors: Preschool Children, Mathematical Concepts, Females, Computer Oriented Programs
Lagrange, Jean-Baptiste; Psycharis, Giorgos – Technology, Knowledge and Learning, 2014
The general goal of this paper is to explore the potential of computer environments for the teaching and learning of functions. To address this, different theoretical frameworks and corresponding research traditions are available. In this study, we aim to network different frameworks by following a "double analysis" method to analyse two…
Descriptors: Educational Technology, Technology Uses in Education, Computer Assisted Instruction, Geometry
Fahlgren, Maria; Brunström, Mats – Technology, Knowledge and Learning, 2014
The increasing availability of new technologies in schools provides new possibilities for the integration of technology in mathematics education. However, research has shown that there is a need for new kinds of task that utilize the affordances provided by new technology. Numerous studies have demonstrated that dynamic geometry environments…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Geometry
Tawfik, Andrew A.; Sánchez, Lenny; Saparova, Dinara – Technology, Knowledge and Learning, 2014
Various domains require practitioners to encounter and resolve ill-structured problems using collaborative problem-solving. As such, problem-solving is an essential skill that educators must emphasize to prepare learners for practice. One potential way to support problem-solving is through further investigation of instructional design methods that…
Descriptors: Problem Solving, Online Courses, Electronic Learning, Instructional Design
Fisher, Brian; Lucas, Timothy; Galstyan, Araksi – Technology, Knowledge and Learning, 2013
Traditionally, research on technology in mathematics education focuses on interactions between the user and the technology, but little is known about how technology can facilitate face-to-face interaction among students. We will explore the role that iPads versus traditional laptops play in shaping the learning spaces in which students explore…
Descriptors: Mathematics Education, Handheld Devices, Laptop Computers, Calculus
Hirsh, Alon; Levy, Sharona T. – Technology, Knowledge and Learning, 2013
The present research addresses a curious finding: how learning physical principles enhanced athletes' biking performance but not their conceptual understanding. The study involves a model-based triathlon training program, Biking with Particles, concerning aerodynamics of biking in groups (drafting). A conceptual framework highlights several…
Descriptors: Physical Activities, Adolescents, Athletes, Physics

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