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Avraamidou, Antri; Monaghan, John; Walker, Aisha – Technology, Knowledge and Learning, 2012
This paper examines the computer game play of an 11-year-old boy. In the course of building a virtual house he developed and used, without assistance, an artefact and an accompanying strategy to ensure that his house was symmetric. We argue that the creation and use of this artefact-strategy is a mathematical abstraction. The discussion…
Descriptors: Play, Computer Games, Males, Children

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