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Showing 166 to 180 of 411 results
Kim, Min Kyu – TechTrends: Linking Research and Practice to Improve Learning, 2010
This is a case describing how technology enhanced learning environments can be used to improve employees' competence development. For this purpose, specific problematic situations in a Korean insurance company are portrayed. These situations demonstrate that everyday life in a workplace provides opportunities for learning and performance…
Descriptors: Electronic Learning, Knowledge Management, Management Systems, Insurance
Morris, Robin D. – TechTrends: Linking Research and Practice to Improve Learning, 2010
The impact of Web 3.0, also known as the Semantic Web, on online learning is yet to be determined as the Semantic Web and its technologies continue to develop. Online instructors must have a rudimentary understanding of Web 3.0 to prepare for the next phase of online learning. This paper provides an understandable definition of the Semantic Web…
Descriptors: Electronic Learning, Semantics, Online Courses, Semiotics
Cifuentes, Laurent; Mercer, Rene; Alverez, Omar; Bettati, Riccardo – TechTrends: Linking Research and Practice to Improve Learning, 2010
We report on the design, development, implementation, and evaluation of a case-based instructional environment designed for learning network engineering skills for cybersecurity. We describe the societal problem addressed, the theory-based solution, and the preliminary testing and evaluation of that solution. We identify an architecture for…
Descriptors: Case Method (Teaching Technique), Problem Solving, Scaffolding (Teaching Technique), Instructional Design
Lee, Debra; Paulus, Trena M.; Loboda, Iryna; Phipps, Gina; Wyatt, Tami H.; Myers, Carole R.; Mixer, Sandra J. – TechTrends: Linking Research and Practice to Improve Learning, 2010
As the College of Nursing at the University of Tennessee, Knoxville prepared to move their graduate programs online, a nursing faculty grass-roots movement led to the implementation of a faculty development program. This instructional design portfolio describes the design, development, implementation, and evaluation of this program, with the goal…
Descriptors: Nursing Education, Faculty Development, College Faculty, College Instruction
Barnett, Joshua H.; Archambault, Leanna – TechTrends: Linking Research and Practice to Improve Learning, 2010
Games have always been a part of the human experience. Even the earliest of civilizations created games for enjoyment and entertainment. However, the educational value of those games is a relatively recent consideration. Over the previous fifty years, scholars have questioned the potential positive lessons learned from games such as Monopoly[R],…
Descriptors: Economics, Theories, Instructional Effectiveness, Computer Simulation
Allan, Walter C.; Erickson, Jeryl L.; Brookhouse, Phil; Johnson, Judith L. – TechTrends: Linking Research and Practice to Improve Learning, 2010
Maine's one-to-one laptop program provides an ideal opportunity to explore conditions that optimize teacher integration of technology-focused curriculum into the classroom. EcoScienceWorks (ESW) is an ecology curriculum that includes targeted simulations and a code block programming challenge developed through an NSF-ITEST grant. The project was…
Descriptors: Curriculum Development, Environmental Education, Ecology, Science Teachers
West, Richard E. – TechTrends: Linking Research and Practice to Improve Learning, 2010
Students usually have plenty of experience with online social technologies, but they lack understanding about how to use these tools and methods for course learning. This article is designed to help college students who are anxious about participating in an online learning community or do not know how to build one effectively. With ideas derived…
Descriptors: College Students, Guides, Social Networks, Cooperative Learning
Lavolette, Elizabeth; Venable, Melissa A.; Gose, Eddie; Huang, Eric – TechTrends: Linking Research and Practice to Improve Learning, 2010
The synchronous tool that is right for developing an online course depends on the context, needs and priorities. This report compares synchronous, virtual classroom systems Elluminate Live! v. 9 and Dimdim v. 4.5. The researchers compared the features of each system in terms of facilitation of communication, presentation of course content and…
Descriptors: Feedback (Response), Online Courses, Student Attitudes, Teacher Attitudes
Kurz, Terri L.; Batarelo, Ivana – TechTrends: Linking Research and Practice to Improve Learning, 2010
After interacting with a Best Practices video case whole class and individually, preservice teachers were asked to reflect on what features they deemed helpful. In addition, they were asked to reflect on what additional features they would find desirable. The constant comparative method was used to analyze the data (Glaser, 1965). Three features…
Descriptors: Grounded Theory, Classroom Techniques, Preservice Teacher Education, Preservice Teachers
Baum, Liesl M.; Newbill, Phyllis Leary – TechTrends: Linking Research and Practice to Improve Learning, 2010
The role of critical and creative thinking has been debated within the field of instructional design. Through an instructional design and development project we have identified how critical and creative thinking are essential to the instructional design process. This paper highlights a recent project focused on a virtual Native American village…
Descriptors: Instructional Design, American Indians, Instructional Materials, Creative Thinking
Hirumi, Atsusi; Appelman, Bob; Rieber, Lloyd; Van Eck, Richard – TechTrends: Linking Research and Practice to Improve Learning, 2010
In this three part series, four professors who teach graduate level courses on the design of instructional video games discuss their perspectives on preparing instructional designers to optimize game-based learning. Part I set the context for the series and one of four panelists discussed what he believes instructional designers should know about…
Descriptors: Instructional Design, Video Games, Educational Technology, Educational Games
Paulus, Trena; Spence, Marsha – TechTrends: Linking Research and Practice to Improve Learning, 2010
We describe two iterations of the design, development, implementation and evaluation of small online activity and reflection blogging groups into a large undergraduate lecture course in nutrition. Our goal was to promote student learning and conceptual change through reflection and interaction in blog conversations. We found the blog conversations…
Descriptors: Web Sites, Electronic Publishing, Discussion, Computer Mediated Communication
Dunlap, Joanna C.; Lowenthal, Patrick R. – TechTrends: Linking Research and Practice to Improve Learning, 2010
This article provides a review of the instructional potential of digital music to enhance postsecondary students' experience in online courses by involving them in music-driven instructional activities. The authors describe how music-driven instructional activities, when used appropriately, can (a) humanize, personalize, and energize online…
Descriptors: Postsecondary Education, Student Interests, Music, Electronic Publishing
Holcomb, Lori B.; Beal, Candy M. – TechTrends: Linking Research and Practice to Improve Learning, 2010
This paper focuses primarily on the integration of Web 2.0 technologies into social studies education. It documents how various Web 2.0 tools can be utilized in the social studies context to support and enhance teaching and learning. For the purposes of focusing on one specific topic, global connections at the middle school level will be the…
Descriptors: Internet, Social Studies, Social Networks, Information Technology
Pearman, Cathy J.; Chang, Ching-Wen – TechTrends: Linking Research and Practice to Improve Learning, 2010
CD-ROM storybooks, often referred to as electronic texts, e-books, and interactive stories, are learning tools with supplemental features such as automatic reading of text, sound effects, word pronunciations, and graphic animations which support the development of reading skills and comprehension in beginning readers. Some CD-ROM storybooks also…
Descriptors: Cues, Beginning Reading, Decoding (Reading), Reading Skills

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