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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

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Showing all 12 results
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Stansell, Alicia; Quintanilla, Brenda; Zimmerman, Ellen; Tyler-Wood, Tandra – TechTrends: Linking Research and Practice to Improve Learning, 2015
This article describes the background and experiences of three graduate students who co-authored a print-based transmedia book during the summer of 2013. The article provides information about why the transmedia engineering book was designed and provides an overview of the book's creation process. The project was funded through a National…
Descriptors: Engineering Education, Concept Teaching, Middle Schools, Graduate Students
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Russell, L. Roxanne; Cuevas, Joshua – TechTrends: Linking Research and Practice to Improve Learning, 2014
This design case follows an ongoing collaboration between an instructional technologist and a high school literature teacher promoting reading comprehension through modules that provide visually interesting display of text on a computer screen along with cognitive tools. The modules were found to boost comprehension of specific content in even one…
Descriptors: English Teachers, High Schools, Secondary School Teachers, Reading Comprehension
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Yoon, Susan A.; Wang, Joyce – TechTrends: Linking Research and Practice to Improve Learning, 2014
Despite the potential of augmented reality (AR) in enabling students to construct new understanding, little is known about how the processes and interactions with the multimedia lead to increased learning. This study seeks to explore the affordances of an AR tool on learning that is focused on the science concept of magnets and magnetic fields.…
Descriptors: Simulated Environment, Computer Simulation, Interaction, Multimedia Instruction
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Hopper, Susan B. – TechTrends: Linking Research and Practice to Improve Learning, 2014
The focus of this paper is a case study of a Texas-based school that implemented global projects to connect their students with many states and countries as a platform for integrating collaboration and communication skills, technology tools, and cultural diversity into an existing curriculum. The school introduced videoconferencing at every grade…
Descriptors: Videoconferencing, Educational Technology, Kindergarten, Grade 1
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Aldosemani, Tahani Ibrahim; Shepherd, Craig E. – TechTrends: Linking Research and Practice to Improve Learning, 2014
The purpose of the study was to examine preservice teachers' attitudes using Second Life for multicultural literacy and to explore effective strategies to implement this technology in teacher preparation programs. Participants included thirty-six preserve teachers from early childhood, elementary, and secondary education programs.…
Descriptors: Student Teacher Attitudes, Preservice Teachers, Cultural Pluralism, Preschool Teachers
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Randall, Daniel L.; Harrison, J. Buckley; West, Richard E. – TechTrends: Linking Research and Practice to Improve Learning, 2013
This paper describes the design, development, and implementation of Open Badges into a secondary education preservice course on instructional technology. Open Badges provide a new way of issuing credentials to individuals who demonstrate knowledge, skill, or ability in a particular domain. Badges provide a simple system for communicating a skill…
Descriptors: Recognition (Achievement), Secondary Education, Preservice Teachers, Credentials
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Cabiness, Catherine; Donovan, Loretta; Green, Tim D. – TechTrends: Linking Research and Practice to Improve Learning, 2013
This case study examines the benefits of integrating wikis into the World History curriculum. Six middle school students chosen because of their designation in relevant subgroups--GATE, AVID, and RSP--participated in this 20-week study. Abstract historical concepts can be difficult to grasp; therefore, students collaborated via a wiki on topics…
Descriptors: Case Studies, Middle School Students, World History, History Instruction
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Luterbach, Kenneth J.; Rodriguez, Diane; Love, Lakecia – TechTrends: Linking Research and Practice to Improve Learning, 2012
This paper describes an instructional development effort to create effective and compelling instruction for eCommerce students. Results from a small field study inform the development project. Four high school students in an eCommerce course completed the standalone tutorial developed to teach them how to create a web page in the HyperText Markup…
Descriptors: Misconceptions, Instructional Development, High School Students, Student Motivation
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Zelkowski, Jeremy – TechTrends: Linking Research and Practice to Improve Learning, 2011
This article justifies classifying the TI-Nspire CAS Touchpad as a mobile device for grades 8-16 mathematics classrooms equipped with a Navigator system. The 2010 Horizon Report: K-12 indicates virtually every secondary school aged child has some sort of mobile device. Yet, many school policies ban the use of mobile devices, preventing students…
Descriptors: Mathematics Instruction, Teaching Methods, Time on Task, Classroom Techniques
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Bartrom, Linda – TechTrends: Linking Research and Practice to Improve Learning, 2008
When the author came to Villa Park High School in Orange County, California back in 1998, having just finished fourteen years in an East Los Angeles school, she expected to find communication technology already operative. It was just beginning at Bell High School where she had been, in Los Angeles Unified School District (LAUSD), with a Video…
Descriptors: Fine Arts, Secondary Education, Course Descriptions, Television
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Charsky, Dennis; Mims, Clif – TechTrends: Linking Research and Practice to Improve Learning, 2008
Games have a long history of being used for instructional purposes. Games can be defined as playful activities, with or without a computer, that have some essential characteristics. Game characteristics can include competition and goals, game rules, challenging activities, choices, and fantasy elements. Games that take advantage of these…
Descriptors: Educational Strategies, Video Games, Fantasy, Educational Technology
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King, Karen – TechTrends: Linking Research and Practice to Improve Learning, 2008
In 1964, in "A Guide to Instructional Television," editor Robert M. Diamond defined "educational television" as a "broad term usually applied to cultural and community broadcasting which may include some programs for in-school use" (p. 278). His definition for instructional television was "television used within the formal classroom context on any…
Descriptors: Oral History, National Programs, School Involvement, Archives