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Showing 1 to 15 of 29 results
Reinders, Hayo; Wattana, Sorada – ReCALL, 2015
The possible benefits of digital games for language learning and teaching have received increasing interest in recent years. Games are said, amongst others, to be motivating, to lower affective barriers in learning, and to encourage foreign or second language (L2) interaction. But how do learners actually experience the use of games? What impact…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Student Attitudes
Schmid, Euline Cutrim; Hegelheimer, Volker – ReCALL, 2014
This paper presents research findings of a longitudinal empirical case study that investigated an innovative Computer Assisted Language Learning (CALL) professional development program for pre-service English as Foreign Language (EFL) teachers. The conceptualization of the program was based on the assumption that pre-service language teachers…
Descriptors: Educational Technology, English (Second Language), Second Language Learning, Second Language Instruction
Geluso, Joe; Yamaguchi, Atsumi – ReCALL, 2014
Corpus linguistics has established that language is highly patterned. The use of patterned language has been linked to processing advantages with respect to listening and reading, which has implications for perceptions of fluency. The last twenty years has seen an increase in the integration of corpus-based language learning, or data-driven…
Descriptors: Second Language Learning, Second Language Instruction, Computational Linguistics, Language Processing
Satar, H. Muge – ReCALL, 2013
Desktop videoconferencing (DVC) offers many opportunities for language learning through its multimodal features. However, it also brings some challenges such as gaze and mutual gaze, that is, eye-contact. This paper reports some of the findings of a PhD study investigating social presence in DVC interactions of English as a Foreign Language (EFL)…
Descriptors: Video Technology, Nonverbal Communication, Videoconferencing, Case Method (Teaching Technique)
Lee, Hsiao-chien; Wang, Pei-ling – ReCALL, 2013
A growing number of researchers have acknowledged the potential for using wikis in online collaborative language learning. While researchers appreciate the wikis platform for engaging students in virtual team work and authentic language learning, many also have recognized the limitations of using wikis to promote student collaboration (Alyousef &…
Descriptors: Cooperative Learning, English (Second Language), Picture Books, Web 2.0 Technologies
Ryu, Dongwan – ReCALL, 2013
Many researchers have investigated learning through playing games. However, after playing games, players often go online to establish and participate in the online community where they enrich their game experiences, discuss game-related issues, and create fan-fictions, screenshots, or scenarios. Although these emerging activities are an essential…
Descriptors: Discourse Analysis, Video Games, English (Second Language), Second Language Learning
Ko, Chao-Jung – ReCALL, 2012
This study adopts a case study approach to investigate the impacts of synchronous computer-mediated communication (CMC) learning environments on learners' perception of social presence. The participants were twelve French as a foreign language (FFL) beginners in a Taiwanese university. Divided into three groups, they conducted some tasks in three…
Descriptors: Foreign Countries, Video Technology, Computer Mediated Communication, Novices
Cornillie, Frederik; Clarebout, Geraldine; Desmet, Piet – ReCALL, 2012
This paper aims to provide a rationale for the utility of corrective feedback (CF) in digital games designed for language learning, with specific reference to learners' perceptions. Explicit and elaborate CF has the potential to increase learners' understanding of language, but might not be found useful in a game-based learning environment where…
Descriptors: Educational Games, Computer Games, Goal Orientation, Experiential Learning
Thorne, Steven L.; Fischer, Ingrid; Lu, Xiaofei – ReCALL, 2012
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-to-player communication and collaboration, and associated websites that support in-game play. This article describes an exploratory study of the massively multiplayer online game (MMO) "World of Warcraft" ("WoW"), with specific attention to its…
Descriptors: Interpersonal Communication, Interaction, Literacy, Linguistics
Rama, Paul S.; Black, Rebecca W.; van Es, Elizabeth; Warschauer, Mark – ReCALL, 2012
What are the affordances of online gaming environments for second language learning and socialization? To answer this question, this qualitative study examines two college-age Spanish learners' experiences participating in the Spanish language version of the massively multi-player online game "World of Warcraft." Using data culled from participant…
Descriptors: Computer Assisted Instruction, Second Language Learning, Participant Observation, Computer Games
Comas-Quinn, Anna – ReCALL, 2011
A key role in the successful implementation of any learning approach is played by teachers, so how well blended learning works will depend largely on how well teachers make the transition from their traditional face-to-face classroom roles to the wider more complex role that blended learning requires. The additional skills and the forging of a new…
Descriptors: Negative Attitudes, Teacher Education, Participant Observation, Professional Identity
Cutrim Schmid, Euline – ReCALL, 2011
Several authors (e.g., Mcniff & Whitehead, 2006; Wallace, 1998) defend the idea that teachers' own involvement in research has the potential to encourage professional growth. Journal writing, teacher logs, written narratives and stimulated recall are some examples of methods that have been used by researchers to encourage and support teachers'…
Descriptors: Foreign Countries, Vocational Schools, Journal Writing, Workshops
Whyte, Shona – ReCALL, 2011
This qualitative study investigates the relationship between learning opportunities and teacher cognition in the context of a videoconferencing (VC) project for foreign languages (FL) in French primary schools. Six generalist primary teachers were followed throughout the initial six-month stage of the initiative, and data were collected from…
Descriptors: Foreign Countries, Expertise, Feedback (Response), Second Language Learning
Develotte, Christine; Guichon, Nicolas; Vincent, Caroline – ReCALL, 2010
This paper explores how language teachers learn to teach with a synchronous multimodal setup ("Skype"), and it focuses on their use of the webcam during the pedagogical interaction. First, we analyze the ways that French graduate students learning to teach online use the multimodal resources available in a desktop videoconferencing (DVC)…
Descriptors: Foreign Countries, Graduate Students, Interaction, French
Lee, Lina – ReCALL, 2010
Blog technology is a potential medium for encouraging reflective writing through self-expression and interactive exchange through social networking. This paper reports on a study using blogs as out-of-class assignments for the development of learners' language competence. The study involved seventeen university students at advanced level who kept…
Descriptors: Feedback (Response), Writing Assignments, Web Sites, Electronic Publishing
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