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Mallon, Melissa – Public Services Quarterly, 2013
The New Media Consortium's "Horizon Report" for higher education cites games and gamification with a time-to-adoption of two to three years. The use of digital games is almost ubiquitous in social media and is swiftly gaining popularity in other industries as well. Many in higher education have embraced gamification due to its…
Descriptors: Library Services, Online Systems, Computer Games, Computer Software Reviews
Mallon, Melissa – Public Services Quarterly, 2013
Just as academic gaming in general cannot be limited to any one topic or genre, the "Public Services Quarterly" Internet Resources column is not limited to a single entry on gaming and gamification in libraries. Public services librarians interested in designing their own games have many successful examples to draw from. The previous…
Descriptors: Library Services, Information Literacy, Information Skills, Library Instruction
Mallon, Melissa – Public Services Quarterly, 2012
As academic librarians' professional and personal lives become busier and more varied, the need for tools to assist with accomplishing a myriad of tasks in a short time becomes even more necessary. Due to its ability to provide anytime and anywhere access to information, mobile technology offers a number of advantages for staying connected and…
Descriptors: Access to Information, Library Services, Librarians, Handheld Devices

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