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Showing 2,011 to 2,025 of 4,675 results
Peer reviewedJohnson, Carl S.; And Others – Mathematics Teacher, 1974
By translating inequalities into equations (e.g., x greater than 0 can be written x- absolute value of x = 0) and forming equations for unions and intersections of solution sets, students can develop equations for polygons. The method can be generalized to yield equations in three dimensions. (SD)
Descriptors: Algebra, Analytic Geometry, Enrichment Activities, Geometry
Peer reviewedSilverman, Jerry Stuart – Mathematics Teacher, 1974
Using play money, students buy and sell six types of stock certificates at prices determined periodically by tossing three dice; all students participate as investors, brokers, or banker. In addition to gaining practice on computational skills in a motivational game, students study the real stock market concurrently. (SD)
Descriptors: Elementary School Mathematics, Enrichment Activities, Experiential Learning, Games
Peer reviewedMiller, Leslie H.; Waits, Bert K. – Mathematics Teacher, 1974
Beginning with a construction problem admitting a classical solution, the authors provide other solutions based on algorithmic estimation and transformational geometry. The latter methods are generalized to suggest solutions to other problems; hints to these solutions are provided. Teacher-student discussion could lead in many directions. (SD)
Descriptors: Experiential Learning, Geometry, Instruction, Mathematics Education
Peer reviewedBagnato, Robert A. – Mathematics Teacher, 1974
Proliferation of mathematical knowledge prohibits individual reduplication of all results and causes mathematicians to accept much on faith. To convey the spirit of the mathematical community, and provide maximum content coverage, instruction should allow students to accept some theorems without proof. Students would then find mathematics less…
Descriptors: College Mathematics, Induction, Instruction, Mathematicians
Peer reviewedKing, Irv – Mathematics Teacher, 1974
Descriptors: Experiential Learning, Instruction, Integers, Mathematical Enrichment
Peer reviewedEhrlich, Amos – Mathematics Teacher, 1974
After describing desirable characteristics of a student's first encounter with proof, and listing skills prerequisite for the proposed lesson (knowledge of some operational systems), the author describes in detail an introductory session in which students prove consequences of commutativity and associativity for a system supposedly encountered on…
Descriptors: Curriculum, Deduction, Elementary School Mathematics, Instruction
Peer reviewedStewart, Ward R. – Mathematics Teacher, 1974
Students, playing the game described, develop strategies for guessing the four-digit number chosen by the opponent. The rules of the game are easily understood by low achievers, yet strategy development is challenging to advanced students. The game can be extended to numbers having more digits. (SD)
Descriptors: Critical Thinking, Experiential Learning, Games, Instruction
Peer reviewedCarson, George S. – Mathematics Teacher, 1973
Strategies are developed for establishing impossibility proofs for construction of a given shape from pieces of a set of soma cubes. The activities illustrated were developed with sixth graders; students, with guidance, established the proofs. Additional activities and problems are suggested. (JP)
Descriptors: Deduction, Elementary School Mathematics, Experiential Learning, Geometric Concepts
Peer reviewedBooth, Ada – Mathematics Teacher, 1973
The social science finding that two-thirds of a population of successful males are first-born sons provided the motivation for a problem solved by a 12th grade honors class. The class proved that the probability of choosing a first-born son from a male population is about two-thirds. (JP)
Descriptors: Experiential Learning, Instruction, Mathematical Applications, Mathematics Education
Peer reviewedMoursund, David – Mathematics Teacher, 1973
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science, Computers
Peer reviewedSpaulding, Raymond E. – Mathematics Teacher, 1973
Tac Tix is a board game for two players having a mathematical optimum strategy for play. The strategy can be discovered by application of general problem solving techniques. (JP)
Descriptors: Experiential Learning, Games, Mathematical Enrichment, Mathematics Education
Peer reviewedHernandez, Norma G. – Mathematics Teacher, 1973
Descriptors: Educational Strategies, Induction, Instruction, Instructional Design
Peer reviewedUlrich, Robert C. – Mathematics Teacher, 1973
Descriptors: Computation, Elementary School Mathematics, Experiential Learning, Games
Peer reviewedMoore, Thomas E. – Mathematics Teacher, 1973
Descriptors: College Mathematics, Diagrams, Instruction, Mathematical Concepts
Peer reviewedSchmalz, Rosemary – Mathematics Teacher, 1973
Descriptors: Instruction, Mathematics Education, Questioning Techniques, Research


