Descriptor
Source
| Mathematics Teacher | 23 |
Author
| Kimberling, Clark | 23 |
Publication Type
| Journal Articles | 23 |
| Guides - Classroom - Teacher | 16 |
| Reports - Descriptive | 4 |
| Guides - Classroom - Learner | 2 |
| Guides - General | 2 |
| Non-Print Media | 2 |
| Computer Programs | 1 |
| Historical Materials | 1 |
| Numerical/Quantitative Data | 1 |
Education Level
Audience
| Practitioners | 20 |
| Teachers | 15 |
Showing 1 to 15 of 23 results
Peer reviewedKimberling, Clark – Mathematics Teacher, 1986
Discusses computer solutions for factoring problems. Includes listing for (1) a program that multiplies two user-chosen factors (X-R times X-S) and allows subsequent multiplications by more linear factors and (2) a program which computes P(X)/(AX plus B), where P(X) is a user-chosen polynomial and AX plus B is a user-chosen divisor. (JN)
Descriptors: Algebra, Computer Oriented Programs, Computer Software, Mathematics Education
Peer reviewedKimberling, Clark – Mathematics Teacher, 1985
A function-graphing program is given, plus a series of experiments that students can carry out using the program. (MNS)
Descriptors: Computer Software, Functions (Mathematics), Graphs, Learning Activities
Peer reviewedKimberling, Clark – Mathematics Teacher, 1985
Two graphics programs for students in grades six-12 are given. "Circle Through 3 Points" and "Star Polygons." Students gain familiarity with the xy-plane, the radii and centers of circles, and ellipses, while more advanced students learn about parametric equations and using random numbers to produce random shapes. (MNS)
Descriptors: Computer Software, Elementary Secondary Education, Geometric Concepts, Mathematics Education
Peer reviewedKimberling, Clark – Mathematics Teacher, 1985
Explores a particular method of searching for roots that lends itself well to discovery learning through writing a computer program. The teacher-student interaction is given, and two computer program listings are included. (MNS)
Descriptors: Algebra, Computer Software, Discovery Learning, Mathematics Instruction
Peer reviewedKimberling, Clark – Mathematics Teacher, 1985
The progression from simple interest to compound interest leads naturally and quickly to the number e, involving mathematical discovery learning through writing programs. Several programs are given, with suggestions for a teaching sequence. (MNS)
Descriptors: Computer Software, Discovery Learning, Learning Activities, Mathematics Instruction
Peer reviewedKimberling, Clark – Mathematics Teacher, 1985
Discusses Newton's method for approximating the roots of functions, indicating that students who program in BASIC can learn and appreciate the method by writing their own programs. Includes a hypothetical dialogue between teacher and student about the topic; sample program listings; and problems assigned to students who have written programs. (JN)
Descriptors: Computer Software, Functions (Mathematics), Mathematics Education, Mathematics Instruction
Peer reviewedKimberling, Clark – Mathematics Teacher, 1985
Eleven experiments are presented, extending ideas for graphing functions presented in two previous articles. Computer program listings are included. (MNS)
Descriptors: Computer Software, Functions (Mathematics), Geometric Concepts, Graphs
Peer reviewedKimberling, Clark – Mathematics Teacher, 1987
Programs are listed for integer powers and fractional powers, with discussion of how to use them in instruction. (MNS)
Descriptors: College Mathematics, Computer Software, Higher Education, Mathematics Instruction
Peer reviewedKimberling, Clark – Mathematics Teacher, 1984
Having students try to generate their own random numbers can lead to much discovery learning as one tries to create 'patternlessness' from formulas. Developing an equidistribution test and runs test, plus other ideas for generating random numbers, is discussed, with computer programs given. (MNS)
Descriptors: Computer Oriented Programs, Computer Programs, Discovery Learning, Mathematics Instruction
Peer reviewedKimberling, Clark – Mathematics Teacher, 1984
A computer program is presented which simulates the classical probability machine, using Applesoft II high-resolution graphics. Many variables are left to the user's choosing. Suggestions for using the machine, understanding the problem, the mathematical model, and further program documentation are given. (MNS)
Descriptors: Computer Graphics, Computer Programs, Computer Simulation, Mathematical Models
Peer reviewedKimberling, Clark – Mathematics Teacher, 1983
Four computer programs (Applesoft Basic) on prime numbers are described, including programs for factoring a positive integer as a product of primes, listing all divisors of a given A, and for exploring primes representable as prescribed sums/differences involving squares, cubes, Fibonnaci numbers, or other primes. Program listings are included.…
Descriptors: Computer Programs, Mathematics Education, Microcomputers, Prime Numbers
Peer reviewedKimberling, Clark – Mathematics Teacher, 1983
A programing contest was designed to promote interest in mathematical randomness. Student-developed programs making clever uses of random numbers are presented. Modifications users might make are suggested. (MNS)
Descriptors: Computer Programs, Mathematics Instruction, Microcomputers, Number Concepts
Peer reviewedKimberling, Clark – Mathematics Teacher, 1983
Suggestions are given for having students write or modify computer programs for listing prime positive integers and continued fractions, to help them discover mathematical concepts. Sample programs are included. (MNS)
Descriptors: Algorithms, Computer Oriented Programs, Computer Programs, Discovery Learning
Peer reviewedKimberling, Clark – Mathematics Teacher, 1983
The study of number bases, facilitated by programing a microcomputer, helps students make mathematics discoveries. Several programs are given and discussed. (MNS)
Descriptors: Computer Programs, Discovery Learning, Mathematics Instruction, Microcomputers
Peer reviewedKimberling, Clark – Mathematics Teacher, 1986
A hypothetical classroom discussion is used to present concepts and problems students can master. Three computer programs are listed for binomial probabilities. (MNS)
Descriptors: College Mathematics, Computer Software, Higher Education, Mathematical Applications
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