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Showing all 9 results
Peterson, Mark – Marketing Education Review, 2014
Globalization is the most influential trend of the early twenty-first century. However, many students have had limited direct contact with cultures other than their own. The following teaching innovation targets such students to give them an experiential learning opportunity about the process of acculturation for expatriates. This is accomplished…
Descriptors: Foreign Students, Educational Innovation, Teaching Methods, Experiential Learning
Veeck, Ann; Hoger, Beth – Marketing Education Review, 2014
Knowledge of how to effectively monitor social media is an increasingly valued marketing research skill. This study tests an approach for adding social media content to an undergraduate marketing research class team project. The revised project maintains the expected objectives and parameters of a traditional research project, while integrating…
Descriptors: Social Networks, Marketing, Undergraduate Students, Student Projects
Bristow, Dennis; Gulati, Rajesh; Schneider, Kenneth C. – Marketing Education Review, 2013
This paper presents the details of a student project used in introduction to marketing courses. The project is designed to involve students in the application of survey research to generate data used to make a series of marketing management decisions. Students collect data from three different segments of the car buying market and make product,…
Descriptors: College Students, Marketing, Motor Vehicles, Transportation
Oliver, Jason; Kowalczyk, Christine – Marketing Education Review, 2013
Student presentations can often seem like a formality rather than a lesson in representing oneself or group in a professional manner. To improve the quality of group presentations, the authors modified the popular presentation style of Pecha Kucha (20 slides, 20 seconds per slide) for marketing courses to help students prepare and deliver…
Descriptors: Marketing, Business Administration Education, Group Activities, Computer Software
Raska, David; Shaw, Doris; Keller, Eileen Weisenbach – Marketing Education Review, 2012
We have devised a Web-based learning ecosystem (LECOS) that aligns marketing curriculum, course design, technology, instructors, students, as well as external stakeholders--a system that integrates traditional teaching methods with technological advancements in an attempt to enhance marketing students' motivation, engagement, and performance. A…
Descriptors: Marketing, Job Skills, College Faculty, Professional Personnel
Williams, Jacqueline A.; Dobie, Kathryn – Marketing Education Review, 2011
Electronic reverse auctions are increasingly being used by firms to improve firm financial and operational performance. The described teaching innovation serves as a model for introducing electronic reverse auctions as a central element in a comprehensive negotiation exercise involving sales management and purchasing management students. Results…
Descriptors: Learner Engagement, Classroom Techniques, Purchasing, Instructional Innovation
Scovotti, Carol; Spiller, Lisa D. – Marketing Education Review, 2011
Globalization has prompted businesses to adopt burgeoning technologies that support the efforts of distributed teams. This project unites students from geographically dispersed master's-level programs on two continents. Using videoconferencing, virtual workspace, telephone, and e-mail, MBA students at a U.S. university teamed with students from…
Descriptors: Foreign Countries, Business Administration Education, Marketing, Graduate Students
Grau, Stacy Landreth; Akin, Robert – Marketing Education Review, 2011
As educators, we have two missions. First, we must serve our students--they are both our customer and our product. Second, we aim to provide the market in general with graduates with relevant skills and knowledge for jobs that have not even been created yet. Given that most students graduating and moving into the workplace are not necessarily…
Descriptors: Learner Engagement, Majors (Students), Experiential Learning, Marketing
Drake-Bridges, Erin; Strelzoff, Andrew; Sulbaran, Tulio – Marketing Education Review, 2011
This paper explores the use of simulations in virtual reality to teach students the fundamental processes behind retailing and product development. The project described involved one class of students who developed their own clothing lines of "virtual merchandise." A second class of students then "purchased" the wholesale virtual goods and…
Descriptors: Retailing, Clothing, Cooperative Learning, Student Projects

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