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Showing all 8 results
Hall, Susan E. – Marketing Education Review, 2014
Achieving student learning outcomes in a "gamelike" environment allows students to connect real-world activities to marketing and business concepts presented in a relevant and authentic manner. The innovative game, Barracuda Cove Investment Game, can be incorporated into any marketing-related course that would require a marketing or…
Descriptors: Educational Games, Relevance (Education), Marketing, Business Administration Education
Ramocki, Stephen P. – Marketing Education Review, 2014
The purpose of this paper is to provide a relatively consolidated and heuristic framework that educators can use to implement the teaching of creativity in the classroom. Toward this goal, the paper provides a review of what the marketing education literature has accomplished in the area of creative pedagogy, namely, including brief summaries of…
Descriptors: Marketing, Creativity, Heuristics, Teaching Methods
Schirr, Gary R. – Marketing Education Review, 2013
This paper shows the value of an online personal learning network or community in educational innovation. It shows how theories and best practices from service and product innovation, as well the theories of learning communities, were applied using social media to facilitate the grant proposal and course development processes for a new course in…
Descriptors: Marketing, Business Administration Education, Social Networks, Internet
Honeycutt, Earl D., Jr. – Marketing Education Review, 2013
In the 1960s, Burlington Industries was the largest textile firm in the world, and in 1973 the U. S. textile industry employed more than 1 million workers. Dynamic change came to the textile industry beginning in the 1960s, and in 2001 Burlington Industries filed for Chapter 11 bankruptcy. This case traces the dynamics of the market and the…
Descriptors: Industry, Marketing, Administrator Role, Innovation
Garver, Michael S.; Roberts, Brian A. – Marketing Education Review, 2013
This innovative system of teaching and learning includes the implementation of two effective learning technologies: podcasting ("flipping") and classroom response systems ("clicking"). Students watch lectures in podcast format before coming to class, which allows the "entire" class period to be devoted to active…
Descriptors: Teaching Methods, Handheld Devices, Educational Technology, Technology Integration
Young, Joyce A.; Hawes, Jon M. – Marketing Education Review, 2013
This paper describes an application of active learning within two different courses: professional selling and sales management. Students assumed the roles of sales representatives and sales managers for an actual fund-raiser--a golf outing--sponsored by a student chapter of the American Marketing Association. The sales project encompassed an…
Descriptors: Marketing, Business Administration Education, Professional Associations, Active Learning
Oliver, Jason; Kowalczyk, Christine – Marketing Education Review, 2013
Student presentations can often seem like a formality rather than a lesson in representing oneself or group in a professional manner. To improve the quality of group presentations, the authors modified the popular presentation style of Pecha Kucha (20 slides, 20 seconds per slide) for marketing courses to help students prepare and deliver…
Descriptors: Marketing, Business Administration Education, Group Activities, Computer Software
Bristow, Dennis; Shepherd, C. David; Humphreys, Michael; Ziebell, Michael – Marketing Education Review, 2011
The focal point of the study was the empirical investigation of student perceptions of and attitudes toward online education at the university level. Over 800 student participants completed a questionnaire designed to assess student self-ratings of their own experiences with online courses and to provide a broader view of students' perceptions of…
Descriptors: Online Courses, Conventional Instruction, College Students, Student Attitudes

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