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Bate, Frank; MacNish, Jean; Males, Steven – Learning, Media and Technology, 2014
This paper discusses gaming in a Western Australian school for boys. The overriding ethos of the school is supportive of the potential of ICT to better engage students and deliver enhanced educational outcomes. The school sees game-based design as at the vanguard of innovation, but also accepts its important duty of care responsibilities. Tensions…
Descriptors: Educational Games, Teaching Methods, Single Sex Schools, Males
Reynolds, Rebecca; Chiu, Ming Ming – Learning, Media and Technology, 2013
This paper explored informal (after-school) and formal (elective course in-school) learning contexts as contributors to middle-school student attitudinal changes in a guided discovery-based and blended e-learning program in which students designed web games and used social media and information resources for a full school year. Formality of the…
Descriptors: Middle School Students, After School Programs, Attitude Change, Discovery Learning
Davis, Katie; James, Carrie – Learning, Media and Technology, 2013
There is considerable debate about young people's concern for privacy today, given their frequent use of social media to share information and other content about themselves and others. While researchers have investigated the online privacy practices of teens and emerging adults, relatively little is known about the attitudes and behaviors of…
Descriptors: Privacy, Early Adolescents, Middle School Students, Preadolescents
Pollock, Mica; Amaechi, Uche – Learning, Media and Technology, 2013
Most school districts are out to regulate and restrict student texting and fear student-teacher texting as particularly inappropriate. But might this youth-dominated channel in fact be a twenty-first century portal to personalized support for youth struggling in school? This article shares first findings from participatory design research on…
Descriptors: Handheld Devices, Telecommunications, Student Diversity, Technology Uses in Education
Blackall, David; Lockyer, Lori; Harper, Barry M. – Learning, Media and Technology, 2011
There are movements internationally towards curricula that incorporate values and citizenship education. In Australia, this movement has been illustrated with the adoption of a national curriculum in values education. This has arisen from the perceived need for citizens to hold values around the rights and responsibilities of functioning within a…
Descriptors: Foreign Countries, National Curriculum, Middle School Students, Citizenship
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children adopt a…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Viewing Michigan's Digital Future: Results of a Survey of Educators' Use of Digital Video in the USA
Mardis, Marcia A. – Learning, Media and Technology, 2009
Digital video is a growing and important presence in student learning. This paper reports the results of a survey of American educators in Michigan (n = 426) conducted in spring 2008. The survey included questions about educators' attitudes toward the streaming and downloadable video services available to them in their schools. The survey results…
Descriptors: Instructional Innovation, Internet, Information Technology, Teacher Attitudes

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