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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 1 to 15 of 19 results
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Hinostroza, J. Enrique; Matamala, Carolina; Labbé, Christian; Claro, Magdalena; Cabello, Tania – Learning, Media and Technology, 2015
This paper presents the results of an analysis of secondary students' computer use, aimed at understanding how different factors influence the profile of activities carried out by students with computers. The analysis is based on the data from a national study aimed at measuring students' Information and Communication Technology (ICT)…
Descriptors: Foreign Countries, Secondary School Students, Computer Use, Internet
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Beavis, Catherine; Muspratt, Sandy; Thompson, Roberta – Learning, Media and Technology, 2015
There is considerable enthusiasm in many quarters for the incorporation of digital games into the classroom, and the capacity of games to engage and challenge players, present complex representations and experiences, foster collaborative learning, and promote deep learning. But while there is increasing research documenting the progress and…
Descriptors: Foreign Countries, Computer Games, Elementary School Students, Secondary School Students
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Richardson, John M. – Learning, Media and Technology, 2014
During a series of high school English and Drama class trips to the theatre, so many students were online, the entire back row often glowed blue. Although much of the literature suggests that information and communication technologies are benign and neutral, this back-row collision of digital and live culture signals to teachers that technology is…
Descriptors: Telecommunications, Handheld Devices, Adolescents, High School Students
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Yang, Yang; Crook, Charles; O'Malley, Claire – Learning, Media and Technology, 2014
Schools are often encouraged to facilitate extra-curricular learning within their own premises. This study addresses the potential of social networking sites (SNS) for supporting such out-of-class study. Given concerns that learning on these sites may happen at a surface level, we adopted self-determination theory for designing a social networking…
Descriptors: Social Networks, After School Programs, Second Language Learning, Mandarin Chinese
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Lam, Wan Shun Eva – Learning, Media and Technology, 2014
Communication technologies are playing an increasingly prominent role in facilitating immigrants' social networks across countries and the transnational positioning of immigrant youth in their online language and literacy practices. Drawing from a comparative case study of the digital literacy practices of immigrant youth of Chinese descent,…
Descriptors: Social Capital, Social Networks, Immigrants, Cultural Capital
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Pratt, Nick; Back, Jenni – Learning, Media and Technology, 2013
In this article, we address the methodological implications of analysing online discussion boards with a focus on participants' changing identities. More specifically, we propose the use of a Communities of Practice framework as a heuristic method for considering how participants' contributions to online discussion play a role in…
Descriptors: Foreign Countries, Communities of Practice, Secondary School Students, Electronic Learning
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Charmaraman, Linda – Learning, Media and Technology, 2013
This case study explored how adolescents were empowered through afterschool media production activities and, in the process, re-imagined themselves as active and engaged citizens within their community. Through analyzing interviews, participant observations, and media artifacts of 14 participants (aged 15-19) over a period of 18 months, three main…
Descriptors: Case Studies, Adolescents, Social Change, Student Empowerment
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Ryoo, Jean J.; Margolis, Jane; Lee, Clifford H.; Sandoval, Cueponcaxochitl D. M.; Goode, Joanna – Learning, Media and Technology, 2013
Despite the fact that computer science (CS) is the driver of technological innovations across all disciplines and aspects of our lives, including participatory media, high school CS too commonly fails to incorporate the perspectives and concerns of low-income students of color. This article describes a partnership program -- Exploring Computer…
Descriptors: Computer Science, High Schools, At Risk Students, Low Income Groups
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Literat, Ioana – Learning, Media and Technology, 2013
Participatory mapping attempts to engage youth in the generation of personalized maps, as a way to both harness the value of individual knowledge about geographic space, and to concurrently empower the research participants by inviting them to take an active stake in the representation and explication of their spatial environment. Engagement in…
Descriptors: Urban Youth, After School Programs, High School Students, Teaching Methods
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Pollock, Mica; Amaechi, Uche – Learning, Media and Technology, 2013
Most school districts are out to regulate and restrict student texting and fear student-teacher texting as particularly inappropriate. But might this youth-dominated channel in fact be a twenty-first century portal to personalized support for youth struggling in school? This article shares first findings from participatory design research on…
Descriptors: Handheld Devices, Telecommunications, Student Diversity, Technology Uses in Education
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Stoddard, Jeremy D. – Learning, Media and Technology, 2012
This collective case study of teachers and students in two ninth-grade US history classes examines the role that films can play as a "thoughtful" medium for teaching history. Specifically, the study focuses on the nature and range of authentic intellectual work that students are engaged in with film in the classroom (Newmann, F., B. King, and D.…
Descriptors: Video Technology, Empathy, History Instruction, Grade 9
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Kali, Yael; Goodyear, Peter; Markauskaite, Lina – Learning, Media and Technology, 2011
If research and development in the field of learning design is to have a serious and sustained impact on education, then technological innovation needs to be accompanied--and probably guided--by good empirical studies of the design practices and design thinking of those who develop these innovations. This article synthesises two related lines of…
Descriptors: Research and Development, Pedagogical Content Knowledge, Instructional Leadership, Instructional Design
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Mallan, Kerry; Foth, Marcus; Greenaway, Ruth; Young, Greg T. – Learning, Media and Technology, 2010
Virtual world platforms such as "Second Life" have been successfully used in educational contexts to motivate and engage learners. This article reports on an exploratory workshop involving a group of high school students using "Second Life" for an urban planning project. Young people are traditionally an under-represented demographic when it comes…
Descriptors: Constructivism (Learning), Urban Planning, Workshops, Case Method (Teaching Technique)
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Walker, Trenia L. – Learning, Media and Technology, 2010
This article explores the use of media texts in contemporary high school social studies classrooms. Much of the current research regarding media education in social studies classes has focused on history classes and has centered on small idealized samples of both teachers and students. This study, based on the observations conducted in eight…
Descriptors: Skill Development, Social Studies, Secondary School Curriculum, Classroom Research
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Greenhow, Christine; Robelia, Beth – Learning, Media and Technology, 2009
All students today are increasingly expected to develop technological fluency, digital citizenship, and other twenty-first century competencies despite wide variability in the quality of learning opportunities schools provide. Social network sites (SNSs) available via the internet may provide promising contexts for learning to supplement…
Descriptors: Informal Education, Low Income, Low Income Groups, High School Students
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