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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

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Kumpulainen, Kristiina; Mikkola, Anna; Jaatinen, Anna-Mari – Learning, Media and Technology, 2014
This socioculturally informed study examines space-time configurations of students' technology-mediated creative learning practices in a Finnish elementary school over a school musical project. This study focuses on the social practices of 21 students who worked with personal laptops, wireless internet access, and a collaborative writing…
Descriptors: Elementary School Students, Foreign Countries, Computer Mediated Communication, Creativity
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Mifsud, Louise; Morch, Anders I.; Lieberg, Sigmund – Learning, Media and Technology, 2013
In this paper, different perspectives on the role of the teacher in a classroom equipped with personal digital assistants (PDAs) are presented. We report on four classroom studies conducted in two countries, Norway and the USA. The overall aim is to understand the use of new tools in different contexts. The key question that we explore concerns…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Handheld Devices
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Davis, Katie; James, Carrie – Learning, Media and Technology, 2013
There is considerable debate about young people's concern for privacy today, given their frequent use of social media to share information and other content about themselves and others. While researchers have investigated the online privacy practices of teens and emerging adults, relatively little is known about the attitudes and behaviors of…
Descriptors: Privacy, Early Adolescents, Middle School Students, Preadolescents
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children adopt a…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Barbas, Tasos A.; Paraskevopoulos, Stefanos; Stamou, Anastasia G. – Learning, Media and Technology, 2009
Despite the potential educational value of nature documentaries, the contribution of such films to environmental education is largely unknown. In the present study, we attempt to delineate the role of nature documentaries to the environmental sensitivity of students when the films are simply introduced to the class. More specifically, the present…
Descriptors: Environmental Education, Entomology, Documentaries, Films