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Showing 1 to 15 of 16 results
Jones, Derek – Journal of Learning Design, 2014
This paper considers the design of assessment for students of design according to behaviourist versus experiential pedagogical approaches, relating these to output-oriented as opposed to process-oriented assessment methods. It is part case study and part recognition of the importance of process in design education and how this might be applied in…
Descriptors: Distance Education, Experiential Learning, Design, Student Evaluation
Gray, Colin M.; Howard, Craig D. – Journal of Learning Design, 2014
Students live and work in worlds where virtual communities, such as those created via social network sites (e.g. Facebook) may interplay with their formal learning, but scholars of design pedagogy know little about how these spaces can support design learning. In this study, we describe how a set of informal communications, encapsulated in five…
Descriptors: Social Networks, Computer Mediated Communication, Interpersonal Communication, Interaction
Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Journal of Learning Design, 2014
This study examined pedagogical aspects of virtual designing. It focused on how an industrial design teacher organised a university course in plastic product design and how the teacher guided student teams' design processes in a virtual design studio. The model of Learning by Collaborative Design was used as a pedagogical and analytical…
Descriptors: Design, Computer Assisted Design, College Students, Computer Uses in Education
Lowe, Sarah; Stuedahl, Dagny – Journal of Learning Design, 2014
In this paper, a design experiment using Instagram as a cultural probe is submitted as a method for analyzing the challenges that arise when considering the implementation of social media within a distributed communication space. It outlines how small, iterative investigations can reveal deeper research questions relevant to the education of…
Descriptors: Design, Telecommunications, Social Networks, Museums
Ahmad, Rafiq; Lahonde, Nathalie; Omhover, Jean-françois – Journal of Learning Design, 2014
Design process optimisation and intelligence are the key words of today's scientific community. A proliferation of methods has made design a convoluted area. Designers are usually afraid of selecting one method/tool over another and even expert designers may not necessarily know which method is the best to use in which circumstances. This…
Descriptors: Design, Games, Design Requirements, Decision Making
Sweetser, Penelope – Journal of Learning Design, 2013
Level design is often characterised as "where the rubber hits the road" in game development. It is a core area of games design, alongside design of game rules and narrative. However, there is a lack of literature dedicated to documenting teaching games design, let alone the more specialised topic of level design. Furthermore, there…
Descriptors: Design, Educational Games, Action Research, Educational Technology
Fleischmann, Katja – Journal of Learning Design, 2013
Since the introduction of digital media, design education has been challenged by the ongoing advancement of technology. Technological change has created unprecedented possibilities for designers to engage in the broadening realm of interactive digital media. The increasing sophistication of interactivity has brought a complexity which needs to be…
Descriptors: Educational Technology, Design, Technological Advancement, Information Technology
Crowther, Phillip – Journal of Learning Design, 2013
This paper presents an analysis of the studio as the signature pedagogy of design education. A number of theoretical models of learning, pedagogy, and education are used to interrogate the studio for its advantages and shortcomings, and to identify opportunities for the integration of new technologies and to explore the affordances that they…
Descriptors: Design, Teaching Methods, Architectural Education, Architecture
Rodrigo, Russell; Nguyen, Tam – Journal of Learning Design, 2013
This paper presents a qualitative case study of socialised blended learning, using a social network platform to investigate the level of literacies and interactions of students in a blended learning environment of traditional face-to-face design studio and online participatory teaching. Using student and staff feedback, the paper examines the use…
Descriptors: Social Networks, Case Studies, Inclusion, Blended Learning
Pak, Burak; Verbeke, Johan – Journal of Learning Design, 2013
The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic technologies can provide opportunities for learning and new forms of participation in an urban design studio. This discussion is mainly based on our recent findings from two experimental urban design studio setups as well as former research and…
Descriptors: Web 2.0 Technologies, Social Networks, Geographic Information Systems, Educational Technology
Cushing, Debra Flanders; Love, Emily Wexler – Journal of Learning Design, 2013
As the Latino population in the United States grows, it will become increasingly important for undergraduate students in environmental design and related disciplines to become more culturally responsive and learn how to understand and address challenges faced by population groups, such as Latino youth. To this end, we involved environmental…
Descriptors: Hispanic Americans, Undergraduate Students, Environmental Education, Design
Kennedy-Clark, Shannon – Journal of Learning Design, 2013
Design-based research lends itself to educational research as the aim of this approach is to develop and refine the design of artefacts, tools and curriculum and to advance existing theory or develop new theories that can support and lead to a deepened understanding of learning. This paper provides an overview of the potential benefits of using a…
Descriptors: Higher Education, Educational Research, Design, Doctoral Dissertations
Casakin, Hernan – Journal of Learning Design, 2011
The use of metaphors in design can help students reflect over a problem situation under an innovative point of view. During their design studies, students are supposed to acquire design skills, gain knowledge and enhance their level of expertise. This research explores the aid provided by metaphors in design problem solving, and its relationship…
Descriptors: Expertise, Advanced Students, Design, Educational Methods
Urbanic, R. J. – Journal of Learning Design, 2011
In Canadian engineering institutions, a significant design experience must occur in the final year of study. In the Department of Industrial and Manufacturing Systems at the University of Windsor, unsolved, open ended projects sponsored by industrial partners from a variety of sectors are provided to the student teams in order for them to apply…
Descriptors: Foreign Countries, Engineering Education, Interaction, Teamwork
Chandra, Vinesh; Chalmers, Christina – Journal of Learning Design, 2010
Design and Technology has become an important part of the school curriculum. In Queensland, Australia, Technology (which encompasses Design) is one of the Key Learning Areas (KLAs) for students in the first ten years of schooling. This KLA adopts a student-centred, hands-on constructivist approach to teaching and learning. The ability to…
Descriptors: Constructivism (Learning), Web Sites, Foreign Countries, Educational Technology
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