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Showing 16 to 30 of 354 results
Ma, Yuxin; Williams, Doug; Prejean, Louise – Journal of Interactive Learning Research, 2014
Advocates of electronic educational games often cite the work on motivation to support the use of games in education. However, motivation alone is inadequate to facilitate learning. Many of the educational games that focused their game design solely on the motivational effect failed to be either educational or entertaining. Theory and research is…
Descriptors: Educational Games, Computer Games, Video Games, Instructional Effectiveness
Class, Barbara; Schneider, Daniel K. – Journal of Interactive Learning Research, 2014
This research concerns the design, implementation and evaluation of a blended training course for interpreter trainers. Some of the complex issues pertaining to professional development in a rich web-based learner-centered environment are addressed. Findings confirm a socio-constructivist design within which participants developed the expected…
Descriptors: Blended Learning, Professional Training, Instructional Design, Professional Development
Ritzhaupt, Albert; Poling, Nathaniel; Frey, Christopher; Johnson, Margeaux – Journal of Interactive Learning Research, 2014
This research reports the results of a literature synthesis conducted on digital gaming in education research literature. Seventy-three digital gaming research articles in education were identified through a systematic literature search and were coded across several relevant criteria. Our research indicates trends and patterns from empirical…
Descriptors: Computer Games, Educational Games, Educational Research, Literature Reviews
Hershkovitz, Arnon; Hardof-Jaffe, Sharon; Nachmias, Rafi – Journal of Interactive Learning Research, 2014
This study presents an empirical investigation of the relationship between the hierarchical structure of content delivered to students within a Learning Management System (LMS) and its actual consumption. To this end, campus-wide data relating to 1,203 courses were collected from the LMS' servers and were subsequently analyzed using data…
Descriptors: Integrated Learning Systems, Vertical Organization, Courses, Electronic Learning
Heafner, Tina; Plaisance, Michelle – Journal of Interactive Learning Research, 2014
The increasing popularity and accessibility of affordable computer-mediated communication is rapidly advancing alternative forms of message transmission into market sectors, such as education. The focus of this article is an exploratory multi-case study of rich learning experiences of Windows into Teaching and Learning (WiTL) participants enrolled…
Descriptors: Synchronous Communication, Computer Mediated Communication, Handheld Devices, Case Studies
Liu, Min; Navarrete, Cesar; Maradiegue, Erin; Wivagg, Jennifer – Journal of Interactive Learning Research, 2014
Educators have become increasingly interested in the learning benefits that mobile technology can provide to students in and out of classrooms. While there is considerable enthusiasm for using mobile devices to support learning with their multimedia capabilities, portability, connectivity, and flexibility, there is a paucity of research evidence…
Descriptors: Electronic Learning, English (Second Language), Case Studies, Handheld Devices
Lopez, Omar; Krockover, Cheri – Journal of Interactive Learning Research, 2014
This study contributes to the literature by examining in more detail the correlations among contextual factors defined by the teachers' technical confidence, lesson planning skills, and the extent of IWB usage in mathematics classroom discourse. The sample for the current study consisted of 134 elementary school teachers in grades K-5 using…
Descriptors: Elementary School Teachers, Bulletin Boards, Visual Aids, Educational Equipment
Siko, Jason; Barbour, Michael – Journal of Interactive Learning Research, 2014
Using Homemade PowerPoint games as an instructional strategy incorporates elements of game design and constructionism in the classroom using "Microsoft PowerPoint," which is ubiquitous in schools today. However, previous research examining the use of these games has failed to show statistical differences in performance. In the second…
Descriptors: Educational Strategies, Instructional Design, Educational Games, Constructivism (Learning)
Chen, Ching-Huei – Journal of Interactive Learning Research, 2014
The present study sought to investigate how to enhance students' well- and ill-structured problem-solving skills and increase productive engagement in computer-mediated communication with the assistance of external prompts, namely procedural and reflection. Thirty-three graduate students were randomly assigned to two conditions: procedural…
Descriptors: Computer Mediated Communication, Problem Solving, Cues, Graduate Students
Flores, Raymond; Inan, Fethi – Journal of Interactive Learning Research, 2014
The purpose of this study was to explore effective ways to design guided practices within a web-based mathematics problem solving tutorial. Specifically, this study examined student learning outcome differences between two support designs (e.g. adaptively faded and fixed). In the adaptively faded design, students were presented with problems in…
Descriptors: Secondary School Mathematics, High School Students, Web Based Instruction, Algebra
Jeske, Debora; Roßnagell, Christian Stamov; Backhaus, Joy – Journal of Interactive Learning Research, 2014
We examined the role of learner characteristics as predictors of four aspects of e-learning performance, including knowledge test performance, learning confidence, learning efficiency, and navigational effectiveness. We used both self reports and log file records to compute the relevant statistics. Regression analyses showed that both need for…
Descriptors: Student Characteristics, Electronic Learning, Performance, Self Esteem
Saghafi, Mahmoud Reza; Franz, Jill; Crowther, Philip – Journal of Interactive Learning Research, 2014
While the studio environment has been promoted as an ideal educational setting for project-based disciplines, few qualitative studies have been undertaken in a comprehensive way (Bose, 2007). This study responds to this need by adopting Grounded Theory methodology in a qualitative comparative approach. The research aims to explore the limitations…
Descriptors: Holistic Approach, Blended Learning, Models, Qualitative Research
Yuviler-Gavish, Nirit; Rodríguez, Jorge; Gutiérrez, Teresa; Sánchez, Emilio; Casado, Sara – Journal of Interactive Learning Research, 2014
The current study hypothesized that integrating partly observational learning into virtual reality training systems (VRTS) can enhance training efficiency for procedural tasks. A common approach in designing VRTS is the enactive approach, which stresses the importance of physical actions within the environment to enhance perception and improve…
Descriptors: Electronic Learning, Computer Simulation, Virtual Classrooms, Observational Learning
Development and Validation of the Blended Learning Environment Instrument (BLEI) in Higher Education
Aljahni, Areej; Al-Begain, Khalid; Skinner, Heather – Journal of Interactive Learning Research, 2014
Part of ongoing research into the efficacy of blended learning in higher education within the Kingdom of Saudi Arabia (KSA). The need for, and development of, a Blended Learning Environment Instrument (BLEI) are explained. This new instrument assesses student perceptions across five core aspects of blended learning environments: Infrastructure,…
Descriptors: Blended Learning, Educational Environment, Program Development, Program Validation
Tseng, Min-chen – Journal of Interactive Learning Research, 2014
This study investigated the online reading performances and the level of visual fatigue from the perspectives of non-native speaking students (NNSs). Reading on a computer screen is more visually more demanding than reading printed text. Online reading requires frequent saccadic eye movements and imposes continuous focusing and alignment demand.…
Descriptors: Reading Skills, Computers, Second Language Learning, Foreign Countries

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