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50 Years of ERIC
50 Years of ERIC
The Education Resources Information Center (ERIC) is celebrating its 50th Birthday! First opened on May 15th, 1964 ERIC continues the long tradition of ongoing innovation and enhancement.

Learn more about the history of ERIC here. PDF icon

Showing 151 to 165 of 354 results
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Adams, Wendy K.; Reid, Sam; LeMaster, Ron; McKagan, Sarah B.; Perkins, Katherine K.; Dubson, Michael; Wieman, Carl E. – Journal of Interactive Learning Research, 2008
Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 275 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews…
Descriptors: Computer Simulation, Physics, Educational Technology, Interviews
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Blankson, Joseph; Kyei-Blankson, Lydia – Journal of Interactive Learning Research, 2008
Nontraditional students are rapidly becoming the majority group on campuses across America. These students are often hard pressed for time and in order to provide them with equal learning opportunities many universities and colleges are currently responding by offering classes using a variety of delivery methods and formats. In this study,…
Descriptors: Nontraditional Students, Student Attitudes, Educational Psychology, Active Learning
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Cassady, Jerrell C.; Kozlowski, Alison; Kornmann, Mark – Journal of Interactive Learning Research, 2008
Creating authentic digital learning experiences associated with classic field trip locations is a growing educational practice. One form of this developing field of educational programming is an electronic field trip, which involves student activities, teacher curriculum, and a live broadcast from the target location. This study provides the first…
Descriptors: Field Trips, Educational Practices, Parks, Programming
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Gentry, James – Journal of Interactive Learning Research, 2008
This study combined the use of student authored books and the use of children's literature with a process created by Conden and McGuffee (2001) described as e-publishing, which uses students authoring book software called RealeWriter. The purpose of the study was to determine if e-publishing assistive technology impacted learning in a social…
Descriptors: Childrens Literature, Academically Gifted, Disabilities, Educational Technology
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Kiili, Kristian; Lainema, Timo – Journal of Interactive Learning Research, 2008
This study is part of an ongoing attempt to develop a usable and valid scale for assessing the flow experience in educational games. The purpose of the paper is to operationalize the dimensions of flow experience in an educational game context and to test a constructed GameFlow questionnaire. Furthermore, the study strives to validate flow…
Descriptors: Educational Games, Questionnaires, Simulation, Business
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Knight, Allan; Almeroth, Kevin; Bimber, Bruce – Journal of Interactive Learning Research, 2008
Increased access to the Internet has dramatically increased the sources from which students can deliberately or accidentally copy information. This article discusses our motivation to design, implement, and deploy an Internet based plagiarism detection system, called PAIRwise, to address this growing problem. We give details as to how we detect…
Descriptors: Plagiarism, Integrity, Computer Software, Internet
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Rudy, Margit; Hauck, Richard – Journal of Interactive Learning Research, 2008
A web-based tool for visualizing the simulated structural behavior of building models was developed to support the teaching of structural design to architecture and engineering students by activating their spatial cognition capabilities. The main didactic issues involved establishing a consistent and complete three-dimensional vocabulary (3D)…
Descriptors: Construction (Process), Architectural Education, Architecture, Semantics
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Abdous, M'hammed; He, Wu – Journal of Interactive Learning Research, 2008
A well-designed syllabus provides students with a roadmap for an engaging and successful learning experience, whereas a poorly designed syllabus impedes communication between faculty and students, increases student anxiety and potential complaints, and reduces overall teaching effectiveness. In an effort to facilitate, streamline, and improve…
Descriptors: Course Descriptions, Web Based Instruction, Computer Mediated Communication, Educational Technology
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Adams, W.; Reid, S.; LeMaster, R.; McKagan, S.; Perkins, K.; Dubson, M.; Wieman, C. – Journal of Interactive Learning Research, 2008
Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 200 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews…
Descriptors: Computer Assisted Instruction, Physics, Educational Technology, Computer System Design
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Chen, Chwen Jen; Fauzy Wan Ismail, Wan Mohd – Journal of Interactive Learning Research, 2008
The real-time interactive nature of three-dimensional virtual environments (VEs) makes this technology very appropriate for exploratory learning purposes. However, many studies have shown that the exploration process may cause cognitive overload that affects the learning of domain knowledge. This article reports a quasi-experimental study that…
Descriptors: Discovery Learning, Research Design, Virtual Classrooms, Traffic Safety
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Foster, Aroutis – Journal of Interactive Learning Research, 2008
Game-based learning and designing has become a hot topic in educational technology. It is believed that video gaming is one way to get students engaged in learning complex and ill-structured material, holistic learning, and preparing learners for 21st century jobs. However, beyond engagement, games may also be used for learning and developing…
Descriptors: Educational Games, Science Interests, Learning Motivation, Educational Technology
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Gouli, Evangelia; Gogoulou, Agoritsa; Grigoriadou, Maria – Journal of Interactive Learning Research, 2008
Self-, peer-, and collaborative-assessment aim at integrating learning and assessment and promoting the active engagement of learners in the assessment process. This article presents a web-based environment, referred to as PECASSE, which supports these assessment methods. In addition to the basic functions of uploading learners'…
Descriptors: Evaluation Methods, Student Evaluation, Computer Software Evaluation, Courseware
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Han, Insook; Park, Innwoo – Journal of Interactive Learning Research, 2008
This study was conducted to evaluate the effects of students' epistemic belief and the instructor's discussion-facilitating strategies on interaction and satisfaction in online discussion. It was predicted that the effects might vary depending on whether epistemic belief, one of the personal characteristics of learners, corresponds to epistemic…
Descriptors: Computer Mediated Communication, Interaction, Satisfaction, College Students
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Walker, Andrew; Shelton, Brett E. – Journal of Interactive Learning Research, 2008
The overwhelming success of the commercial game market has brought increased attention to emerging work in educational game design. Much of the existing work in educational games has a strong similarity to the field of Problem-Based Learning (PBL), which has a rich history of conceptual literature as well as empirical investigations. Despite…
Descriptors: Investigations, Educational Games, Problem Based Learning, Teaching Methods
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Baker, Ryan; Walonoski, Jason; Heffernan, Neil; Roll, Ido; Corbett, Albert; Koedinger, Kenneth – Journal of Interactive Learning Research, 2008
In recent years there has been increasing interest in the phenomena of "gaming the system," where a learner attempts to succeed in an educational environment by exploiting properties of the system's help and feedback rather than by attempting to learn the material. Developing environments that respond constructively and effectively to gaming…
Descriptors: Educational Environment, Student Attitudes, Student Motivation, Computer Assisted Instruction
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